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Designing an Arabian Nights-flavored area
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<blockquote data-quote="Kid Charlemagne" data-source="post: 3751514" data-attributes="member: 93"><p>Great suggestions, guys! I see that Dread October has joined the conversation (one of my players) so I'll leave out discussion of the CENSORED who rule the REDACTED and want nothing more than to CENSORED the heck out of REDACTED's CENSORED.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Seriously, I intend this thread to be for stuff that would be widely known - history, culture, etc, so any of my players who pop in are more than welcome - in fact since they know the world background, they can probably contribute things that fit into the overall world even better.</p><p></p><p>In terms of cultures and ethnic groups, I plan on using a combination of African, Persian, Arabian and such as touchstones - everything from Babylon and Cairo to Timbuctoo and so on. Everything from Hanging Gardens of Bablylon to the mud-mosque of Djenné; from Petra to the sands of the Sahara.</p><p></p><p>There is no overlay of colonialization to mess things up further than they already are. I'm trying to think of cool ways to handle races, and how to add them into the mix. For example, </p><p></p><p></p><p></p><p>I've decided that halflings are a common bedouin people, with exceptional rangers amongst them. If you need a guide, you hire one of them - don't be disturbed by the way that they file their teeth down to points, and I've been assured by my best sources that the rumors of cannibalism are just that - rumors.</p><p></p><p></p><p></p><p>Very good point. In various times in the past the Yuan Ti have had subject Kingdoms in Murkraal, though the yoke has been thrown off at this point (so far as anyone knows!). At their greatest point of influence, the Yuan Ti also controlled the Orcs, creating a very powerful master-servant relationship. The Orcs rather took the brunt of things when that went south, and now the Orcs are just as suspicious of the Yuan Ti as the Kingdoms of Murkraal are...</p><p></p><p></p><p></p><p>In this area, House Sorgindhu is a "noble" house of assassins - all (or at least the elite) are trained in psionics. The PC's have run afoul of them several - mostly when the Murkraal-born psion PC had a contract taken out on her, leading to multiple attempts on her life (which have been stopped); secondly when the PC's took out a House Sorgindhu assassin who was doing side-work as part of an evil cult (and consorting with Yuan ti... hmmmm).</p><p></p><p></p><p></p><p>There is a pantheon of gods called The Twelve who are revered throughout the campaign world (with regional variations), and the most popular of these in Murkraal is Athyra, goddess of dreams - Dream replaces the astral plane in my world, and Dream is the source of psionic power (kinda like in Eberron - though I had the idea first, dammit!).</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3751514, member: 93"] Great suggestions, guys! I see that Dread October has joined the conversation (one of my players) so I'll leave out discussion of the CENSORED who rule the REDACTED and want nothing more than to CENSORED the heck out of REDACTED's CENSORED. ;) Seriously, I intend this thread to be for stuff that would be widely known - history, culture, etc, so any of my players who pop in are more than welcome - in fact since they know the world background, they can probably contribute things that fit into the overall world even better. In terms of cultures and ethnic groups, I plan on using a combination of African, Persian, Arabian and such as touchstones - everything from Babylon and Cairo to Timbuctoo and so on. Everything from Hanging Gardens of Bablylon to the mud-mosque of Djenné; from Petra to the sands of the Sahara. There is no overlay of colonialization to mess things up further than they already are. I'm trying to think of cool ways to handle races, and how to add them into the mix. For example, I've decided that halflings are a common bedouin people, with exceptional rangers amongst them. If you need a guide, you hire one of them - don't be disturbed by the way that they file their teeth down to points, and I've been assured by my best sources that the rumors of cannibalism are just that - rumors. Very good point. In various times in the past the Yuan Ti have had subject Kingdoms in Murkraal, though the yoke has been thrown off at this point (so far as anyone knows!). At their greatest point of influence, the Yuan Ti also controlled the Orcs, creating a very powerful master-servant relationship. The Orcs rather took the brunt of things when that went south, and now the Orcs are just as suspicious of the Yuan Ti as the Kingdoms of Murkraal are... In this area, House Sorgindhu is a "noble" house of assassins - all (or at least the elite) are trained in psionics. The PC's have run afoul of them several - mostly when the Murkraal-born psion PC had a contract taken out on her, leading to multiple attempts on her life (which have been stopped); secondly when the PC's took out a House Sorgindhu assassin who was doing side-work as part of an evil cult (and consorting with Yuan ti... hmmmm). There is a pantheon of gods called The Twelve who are revered throughout the campaign world (with regional variations), and the most popular of these in Murkraal is Athyra, goddess of dreams - Dream replaces the astral plane in my world, and Dream is the source of psionic power (kinda like in Eberron - though I had the idea first, dammit!). [/QUOTE]
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