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Designing an archer
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2400355" data-attributes="member: 3146"><p>Actually, OotBI's Precise shot ability is a standard action so it doesn't work with Manyshot for exactly the same reason that Manyshot doesn't work with Shoot on the Run.</p><p></p><p>The best way to reliably rack up damage with a bow is to use weapon specialization, greater weapon specialization, a high strength, and magic arrows. Energy enhancements are very nice too but they are only effective about 50% of the time at high level play since energy resistances are very common. Holy is very nice because it's probably effective against 60-70% of opponents and defeats a lot of DRs. Sneak attack can be nice (and is available without a BAB reduction through Darkwood Stalker) but is limited in who can be affected and when they can be affected (unless blinking or invisible, that's usually only the first round and only when you begin within 30' of your target).</p><p></p><p>For reference, a fighter 12/ranger 2 with a mighty +5 bow, greater weapon specialization and +4 arrows (usually through a friendly cleric or wizard with orange ioun stone, bead of karma, etc) will deal 1d8+13 damage per shot and will get 4 shots per round. That's 4d8+52 points of damage (avg 70)--4d8+56 w/in 30' feet. Add Holy and shock onto the bow and that goes up to 4d8+12d6+52 for an average of 112 points of damage. Now that assumes that all the arrows hit, but if you've an attack bonus of +31/+31/+26/+21 [+14 BAB +9 dex +2 greater weapon focus +4 bow +1 point blank shot +1 bracers of archery] you're likely to hit on most of your attacks.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2400355, member: 3146"] Actually, OotBI's Precise shot ability is a standard action so it doesn't work with Manyshot for exactly the same reason that Manyshot doesn't work with Shoot on the Run. The best way to reliably rack up damage with a bow is to use weapon specialization, greater weapon specialization, a high strength, and magic arrows. Energy enhancements are very nice too but they are only effective about 50% of the time at high level play since energy resistances are very common. Holy is very nice because it's probably effective against 60-70% of opponents and defeats a lot of DRs. Sneak attack can be nice (and is available without a BAB reduction through Darkwood Stalker) but is limited in who can be affected and when they can be affected (unless blinking or invisible, that's usually only the first round and only when you begin within 30' of your target). For reference, a fighter 12/ranger 2 with a mighty +5 bow, greater weapon specialization and +4 arrows (usually through a friendly cleric or wizard with orange ioun stone, bead of karma, etc) will deal 1d8+13 damage per shot and will get 4 shots per round. That's 4d8+52 points of damage (avg 70)--4d8+56 w/in 30' feet. Add Holy and shock onto the bow and that goes up to 4d8+12d6+52 for an average of 112 points of damage. Now that assumes that all the arrows hit, but if you've an attack bonus of +31/+31/+26/+21 [+14 BAB +9 dex +2 greater weapon focus +4 bow +1 point blank shot +1 bracers of archery] you're likely to hit on most of your attacks. [/QUOTE]
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