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General Tabletop Discussion
*Dungeons & Dragons
Designing an Epic Spell
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<blockquote data-quote="PureGoldx58" data-source="post: 6296192" data-attributes="member: 6671182"><p>I concur that his is not an epic spell, even if it were to affect large populations in short times. Now something similar that can undermine everyone's personal beliefs and experiences, that would epic.</p><p> </p><p>Like for instance, make them forget that a certain race ever existed and if they actively see that race, they forget about them a moment later, or if you can implant an idea throughout time and space that follows a race or person. (Both really Dr. Who related because that spell makes me think about that show)</p><p></p><p>Rituals are almost always a waste as they generally slow down even roleplaying by taking up a large amount of time shopping and preparing the ritual only to have it be interrupted by the random encounter table! (Personal experience)</p><p></p><p></p><p></p><p></p><p></p><p><em>Bad Wolf</em></p></blockquote><p></p>
[QUOTE="PureGoldx58, post: 6296192, member: 6671182"] I concur that his is not an epic spell, even if it were to affect large populations in short times. Now something similar that can undermine everyone's personal beliefs and experiences, that would epic. Like for instance, make them forget that a certain race ever existed and if they actively see that race, they forget about them a moment later, or if you can implant an idea throughout time and space that follows a race or person. (Both really Dr. Who related because that spell makes me think about that show) Rituals are almost always a waste as they generally slow down even roleplaying by taking up a large amount of time shopping and preparing the ritual only to have it be interrupted by the random encounter table! (Personal experience) [I]Bad Wolf[/I] [/QUOTE]
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Designing an Epic Spell
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