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General Tabletop Discussion
*Pathfinder & Starfinder
Designing Archetypes- how much is to much.
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<blockquote data-quote="gamerprinter" data-source="post: 6481203" data-attributes="member: 50895"><p>When I design archetypes, I replace/alter whatever I need to in order to best achieve my design goal. Sometimes that means replacing practically everything, though usually only half or less of a class's abilities are replaced. I just try my best to replace existing abilities with new abilities that are equivalent in balance of power. This can be the hardest to do, especially if your replacement ability does a completely different thing, that isn't similar mechanically to what it replaces. As long as you keep that in mind, I see no problem with replacing as much as you need to in order to get what you want.</p><p></p><p>While I definitely do design custom archetypes for my home games, I've also had a hand a designing some published archetypes for the <strong><a href="http://rpg.drivethrustuff.com/browse.php?cPath=4448_6626" target="_blank">Kaidan setting of Japanese horror</a></strong> (my published homebrew), however, I've had more experienced designers tweak these designs, or overhaul them completely to meet my development goals: <strong><a href="http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/rite-publishing---ranger-archetypes/yojimbo" target="_blank">Yojimbo</a></strong> (ranger archetype), <strong><a href="http://www.d20pfsrd.com/classes/alternate-classes/samurai/archetypes/rite-publishing---samurai-archetypes/nitojutsu-sensei" target="_blank">Nitojutsu Sensei</a></strong> (samurai archetype), <strong><a href="http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/rite-publishing---wizard-archetypes/onmyoji" target="_blank">Onmyoji</a></strong> (wizard archetype). As you can see the ranger archetype has lots of changes, where as the onmyoji has very little, with only thematic differences in some cases.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6481203, member: 50895"] When I design archetypes, I replace/alter whatever I need to in order to best achieve my design goal. Sometimes that means replacing practically everything, though usually only half or less of a class's abilities are replaced. I just try my best to replace existing abilities with new abilities that are equivalent in balance of power. This can be the hardest to do, especially if your replacement ability does a completely different thing, that isn't similar mechanically to what it replaces. As long as you keep that in mind, I see no problem with replacing as much as you need to in order to get what you want. While I definitely do design custom archetypes for my home games, I've also had a hand a designing some published archetypes for the [B][URL="http://rpg.drivethrustuff.com/browse.php?cPath=4448_6626"]Kaidan setting of Japanese horror[/URL][/B] (my published homebrew), however, I've had more experienced designers tweak these designs, or overhaul them completely to meet my development goals: [B][URL="http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/rite-publishing---ranger-archetypes/yojimbo"]Yojimbo[/URL][/B] (ranger archetype), [B][URL="http://www.d20pfsrd.com/classes/alternate-classes/samurai/archetypes/rite-publishing---samurai-archetypes/nitojutsu-sensei"]Nitojutsu Sensei[/URL][/B] (samurai archetype), [B][URL="http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/rite-publishing---wizard-archetypes/onmyoji"]Onmyoji[/URL][/B] (wizard archetype). As you can see the ranger archetype has lots of changes, where as the onmyoji has very little, with only thematic differences in some cases. [/QUOTE]
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