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Community
General Tabletop Discussion
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Designing Boss Fight - Succubus (Help Appreciated)
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<blockquote data-quote="Kinak" data-source="post: 6202960" data-attributes="member: 6694112"><p>On your design, I'd say the weakest point is Stage 2. I've never found the "hiding among minions" to work well. I might be doing it wrong, but I've always found it frustrates players.</p><p></p><p>That said, I think you have a good idea with the portals. My suggestion would be to use those in Stage 2. Maybe when she's sufficiently threatened, she rips open several portals, letting lesser devils pour into the room and possibly sending the duke or others tumbling to Hell. Then she can move through the portals, spending some rounds in Hell and some in the fight to skirmish. When the portals are closed, probably through a skill challenge, she's trapped in the material plane and they can finish her off.</p><p></p><p>I was also converting a succubus boss recently from Pathfinder to... well, Pathfinder but with the style of boss fights I like. I don't know if my thoughts there will be helpful, but I'll leave them here:</p><p>She's very traditional in the adventure I'm converting, so she uses a whip. In the conversion, she uses it to grapple enemies and pull them to adjacent hexes. The whip connects the creature to her in two ways while they're grappled: (a) she steals half of any healing that would apply to them and (b) she can interpose that PC in front of one attack a round.</p><p></p><p>Her dominated guards will also interpose themselves, making it very difficult to kill her unless they can be cleared out.</p><p></p><p>Her final control ability forced the target to fall madly in lust with someone nearby and, provoking attacks normally, approach and grapple that person. Depending on your group that may or may not play well, but it seemed a nice spin on domination.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6202960, member: 6694112"] On your design, I'd say the weakest point is Stage 2. I've never found the "hiding among minions" to work well. I might be doing it wrong, but I've always found it frustrates players. That said, I think you have a good idea with the portals. My suggestion would be to use those in Stage 2. Maybe when she's sufficiently threatened, she rips open several portals, letting lesser devils pour into the room and possibly sending the duke or others tumbling to Hell. Then she can move through the portals, spending some rounds in Hell and some in the fight to skirmish. When the portals are closed, probably through a skill challenge, she's trapped in the material plane and they can finish her off. I was also converting a succubus boss recently from Pathfinder to... well, Pathfinder but with the style of boss fights I like. I don't know if my thoughts there will be helpful, but I'll leave them here: She's very traditional in the adventure I'm converting, so she uses a whip. In the conversion, she uses it to grapple enemies and pull them to adjacent hexes. The whip connects the creature to her in two ways while they're grappled: (a) she steals half of any healing that would apply to them and (b) she can interpose that PC in front of one attack a round. Her dominated guards will also interpose themselves, making it very difficult to kill her unless they can be cleared out. Her final control ability forced the target to fall madly in lust with someone nearby and, provoking attacks normally, approach and grapple that person. Depending on your group that may or may not play well, but it seemed a nice spin on domination. Cheers! Kinak [/QUOTE]
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Designing Boss Fight - Succubus (Help Appreciated)
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