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General Tabletop Discussion
*Dungeons & Dragons
Designing Boss Fight - Succubus (Help Appreciated)
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<blockquote data-quote="Trit One-Ear" data-source="post: 6203274" data-attributes="member: 6678017"><p>I was hesitant with Stage 2 myself. My initial thought was to have it be an adds/minion only fight, but that started to feel too similar to Stage 1, and I haven't been able to conceptualize Stage 1 without extra monsters fighting on her side. Which I don't see as a problem, I just need to change stage 2 then.</p><p></p><p>Maybe I make it more about her jumping between portals (only being attackable every other round?) and reduce her HP proportionally. Then the Cambion guards (and maybe other devils coming through the portals) are the main focus, but there's a feeling of needing to prioritize and hit her while she's available. Plus I could add some fire effects coming from the portals to make the terrain hazardous etc. Still just spit-balling here. </p><p></p><p></p><p></p><p>These ideas are a lot of fun, thanks for posting them! Have to decide if the whip fits the scene or not (I do like the classic-ness of it), but I love the healing-sharing idea. I've also been thinking of giving her an aura 1 or 2 that lowers the Will def of any enemy in it, so dragging someone closer to then seduce them to use against their enemies sounds fun. Depending on how Stage 2 ends up being built, some of the interposing stuff could find its way into there, or Stage 3 for the players. Watching the Ranger accidentally plug the Paladin repeatedly is just right for a succubus fight.</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 6203274, member: 6678017"] I was hesitant with Stage 2 myself. My initial thought was to have it be an adds/minion only fight, but that started to feel too similar to Stage 1, and I haven't been able to conceptualize Stage 1 without extra monsters fighting on her side. Which I don't see as a problem, I just need to change stage 2 then. Maybe I make it more about her jumping between portals (only being attackable every other round?) and reduce her HP proportionally. Then the Cambion guards (and maybe other devils coming through the portals) are the main focus, but there's a feeling of needing to prioritize and hit her while she's available. Plus I could add some fire effects coming from the portals to make the terrain hazardous etc. Still just spit-balling here. These ideas are a lot of fun, thanks for posting them! Have to decide if the whip fits the scene or not (I do like the classic-ness of it), but I love the healing-sharing idea. I've also been thinking of giving her an aura 1 or 2 that lowers the Will def of any enemy in it, so dragging someone closer to then seduce them to use against their enemies sounds fun. Depending on how Stage 2 ends up being built, some of the interposing stuff could find its way into there, or Stage 3 for the players. Watching the Ranger accidentally plug the Paladin repeatedly is just right for a succubus fight. [/QUOTE]
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Designing Boss Fight - Succubus (Help Appreciated)
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