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Designing Boss Fight - Succubus (Help Appreciated)
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<blockquote data-quote="Trit One-Ear" data-source="post: 6203285" data-attributes="member: 6678017"><p>While my group would almost certainly try this tactic too, I feel I may have pushed them too far in the past few months. They're out for blood now. It's a total toss up now whether or not they'll try to wake the Duke up before they launch in. But you're right, it is a possibility, and one I should plan for.</p><p></p><p>Part of me wanted to keep this as an RP section of the fight, but I wouldn't mind a small Skill Challenge to start things off. Mostly, I want to keep the Duke in her clutches until she's defeated however. He still has enough allies that are simply following him out of habit. I like the idea of preoccupying her with the challenge, maybe using a minor action to argue (successful social skill roll) to deny her some of her ability to aid the group. Instead of a Skill Challenge, what do you think of just adding some skill uses to influence her involvement in the fight?</p><p>Or maybe keep the Skill Challenge elemnt and just remove the Duke from play if they succeed. He become conflicted, and the Succubus just puts him to sleep, sends him away etc to not risk losing him.</p><p> [MENTION=20323]Quickleaf[/MENTION] - I've kinda built the story around her being a bit more grounded in the material plane, but could combine some of these ideas with the Hell Portals opening in Stage 2. Kinda existing in two places at once? Maybe as a reaction to being damaged she vanishes till her next turn... or makes an AOE will attack to not be targetable till she attacks etc. I don't want to limit the player's ability to hit her -too- much, what with minions and teleporting already in play, but I do want to frustrate them enough so that in Stage 3, just being able to whale on her in satisfying.</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 6203285, member: 6678017"] While my group would almost certainly try this tactic too, I feel I may have pushed them too far in the past few months. They're out for blood now. It's a total toss up now whether or not they'll try to wake the Duke up before they launch in. But you're right, it is a possibility, and one I should plan for. Part of me wanted to keep this as an RP section of the fight, but I wouldn't mind a small Skill Challenge to start things off. Mostly, I want to keep the Duke in her clutches until she's defeated however. He still has enough allies that are simply following him out of habit. I like the idea of preoccupying her with the challenge, maybe using a minor action to argue (successful social skill roll) to deny her some of her ability to aid the group. Instead of a Skill Challenge, what do you think of just adding some skill uses to influence her involvement in the fight? Or maybe keep the Skill Challenge elemnt and just remove the Duke from play if they succeed. He become conflicted, and the Succubus just puts him to sleep, sends him away etc to not risk losing him. [MENTION=20323]Quickleaf[/MENTION] - I've kinda built the story around her being a bit more grounded in the material plane, but could combine some of these ideas with the Hell Portals opening in Stage 2. Kinda existing in two places at once? Maybe as a reaction to being damaged she vanishes till her next turn... or makes an AOE will attack to not be targetable till she attacks etc. I don't want to limit the player's ability to hit her -too- much, what with minions and teleporting already in play, but I do want to frustrate them enough so that in Stage 3, just being able to whale on her in satisfying. Trit [/QUOTE]
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