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General Tabletop Discussion
*Dungeons & Dragons
Designing Boss Fight - Succubus (Help Appreciated)
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<blockquote data-quote="JamesonCourage" data-source="post: 6203308" data-attributes="member: 6668292"><p>Just a thought, but if you're going to use portals -especially if she's jumping around through them- the players may wonder why she doesn't just leave once she starts getting so desperate. So, you'll want a reason for her to stick around.</p><p></p><p>If you're thinking about her jumping in and out of the portals, I'd suggest maybe her saying "screw this, I'll get my revenge on you mortals some other time" and actually escaping through a portal to Hell at the end of Stage 2. When the players are disappointed (they're out for blood), have a portal from Hell open, dump her out, and have a powerful, commanding voice from inside the portal tell her to finish the mortals off, or die, as [the voice] doesn't tolerate failure.</p><p></p><p>This would give a logical reason for why she can't leave yet (her boss is making her stay and fight), as well as set up someone later if you ever want to draw on them (the voice). Is [the voice] mad at the party for thwarting his minion's plans? Does it not care about them? Did it see the succubus as a failure, and won't mind working with them later on? Is it an even bigger threat that they can now look into (as they level up)? Lots of options, including "it doesn't care about the PCs, and I never have to use it again." Just a thought. </p><p></p><p>I'd kick in more on the mechanical design stuff, but I'm relatively new to 4e. I think the initial stage being mostly lackeys is fine for Stage 1, and I like the portal-jumping idea for Stage 2. Stage 3 could be her beginning to summon a Balor, and you could combine a skill challenge with the combat (to stop the portal; it could even halve all damage to her while she does it, to encourage dealing with the portal first). I recently did this in one of my combats with a portal, and I allowed Arcana / Religion for specific uses (move action to deal damage + rider + a success towards the challenge), as well as any skill towards the challenge if people wanted to focus on it. It worked really well for my group, but groups differ, obviously.</p><p></p><p>Anyways, hope some of it helps, even if it just gives you cool ideas for your specific group.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6203308, member: 6668292"] Just a thought, but if you're going to use portals -especially if she's jumping around through them- the players may wonder why she doesn't just leave once she starts getting so desperate. So, you'll want a reason for her to stick around. If you're thinking about her jumping in and out of the portals, I'd suggest maybe her saying "screw this, I'll get my revenge on you mortals some other time" and actually escaping through a portal to Hell at the end of Stage 2. When the players are disappointed (they're out for blood), have a portal from Hell open, dump her out, and have a powerful, commanding voice from inside the portal tell her to finish the mortals off, or die, as [the voice] doesn't tolerate failure. This would give a logical reason for why she can't leave yet (her boss is making her stay and fight), as well as set up someone later if you ever want to draw on them (the voice). Is [the voice] mad at the party for thwarting his minion's plans? Does it not care about them? Did it see the succubus as a failure, and won't mind working with them later on? Is it an even bigger threat that they can now look into (as they level up)? Lots of options, including "it doesn't care about the PCs, and I never have to use it again." Just a thought. I'd kick in more on the mechanical design stuff, but I'm relatively new to 4e. I think the initial stage being mostly lackeys is fine for Stage 1, and I like the portal-jumping idea for Stage 2. Stage 3 could be her beginning to summon a Balor, and you could combine a skill challenge with the combat (to stop the portal; it could even halve all damage to her while she does it, to encourage dealing with the portal first). I recently did this in one of my combats with a portal, and I allowed Arcana / Religion for specific uses (move action to deal damage + rider + a success towards the challenge), as well as any skill towards the challenge if people wanted to focus on it. It worked really well for my group, but groups differ, obviously. Anyways, hope some of it helps, even if it just gives you cool ideas for your specific group. [/QUOTE]
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