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Designing Divine power rules for a new system; ideas?
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<blockquote data-quote="System Ufera" data-source="post: 6129085" data-attributes="member: 6671268"><p>Yeah, pretty much.</p><p></p><p></p><p></p><p>I was thinking that dice rolling and consulting tables would be a good idea - basically, the PC would pray for help, spending favor points as needed, and the favor granted would be based on the results of the roll. Having weighted tables or "skewing dice" wasn't something I had considered before. Thanks!</p><p></p><p></p><p></p><p>Eh, not so much. Certainly the patrons would have their own agendas and thematic rules, but I don't think they'd have many followers if they gave that much of an arbitrary burden to their followers.</p><p></p><p></p><p></p><p>While I hadn't considered it before (thanks for pointing this out to me!), I would think that anyone in relatively good standing with a patron could expect to get favors once in a while (regardless of whether or not they're followers), though the favors would have to be channeled through someone who actually is a follower of a given patron (given that the favors are given to the follower through a special connection between follower and patron, as I said in the first post). So, going with your example, a merchant sailor would probably enlist the services of priests of the two patrons you mentioned, rather than praying directly.</p><p></p><p></p><p></p><p>While this is a good idea on its own, I would rather go with the dice-and-table method to represent that the whims and such of the patrons might manifest in ways the player didn't expect. Nevertheless, categorizing these things by magnitude is also a good idea.</p></blockquote><p></p>
[QUOTE="System Ufera, post: 6129085, member: 6671268"] Yeah, pretty much. I was thinking that dice rolling and consulting tables would be a good idea - basically, the PC would pray for help, spending favor points as needed, and the favor granted would be based on the results of the roll. Having weighted tables or "skewing dice" wasn't something I had considered before. Thanks! Eh, not so much. Certainly the patrons would have their own agendas and thematic rules, but I don't think they'd have many followers if they gave that much of an arbitrary burden to their followers. While I hadn't considered it before (thanks for pointing this out to me!), I would think that anyone in relatively good standing with a patron could expect to get favors once in a while (regardless of whether or not they're followers), though the favors would have to be channeled through someone who actually is a follower of a given patron (given that the favors are given to the follower through a special connection between follower and patron, as I said in the first post). So, going with your example, a merchant sailor would probably enlist the services of priests of the two patrons you mentioned, rather than praying directly. While this is a good idea on its own, I would rather go with the dice-and-table method to represent that the whims and such of the patrons might manifest in ways the player didn't expect. Nevertheless, categorizing these things by magnitude is also a good idea. [/QUOTE]
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