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Designing dungeons for multiple excursions
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<blockquote data-quote="justanobody" data-source="post: 4566378" data-attributes="member: 70778"><p>Yes. The players can revisit any area that survived their last visit there. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I allow the wandering peoples or monsters in an area to take over the region when the players aren't looking. The world does not just sit and wait for the players to come to it and interact with it.</p><p></p><p>It is a labor of love, but a labor none the less. I always prepare creatures and animals to populate areas after the first encounter the players have with that area so that when they return someone may have moved in to where the players left vacant. Bands of traveling rogues or gypsies, or anything else just may take refuge in a newly abandoned shelter.</p><p></p><p>The last question makes me think, do you mean later return to as in after they leave the dungeon, or Diablo style where each visit creatures respawn?</p><p></p><p>I don't really like adding new things into a dungeon that were not there to begin with to excess. Some new things may try to enter, but will be faced with the same things that await the players. So a group of gaurds that were tied up on the way out may defend against new people entering as well the players existing.</p><p></p><p>In the case where the players have left and are coming back, the players get annoyed that the place they thought was going to be always theirs with them leaving it unguarded has been overrun by critters so they have to fight this new problem to get the treasure they stored away and left behind because they couldn't carry it. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>But it is not the DMs job to make sure hidden treasure stays hidden for the PCs to return to claim later.</p><p></p><p>In the end it was always fun for the players as they viewed it as just more XP to earn. It also taught them some things about me as a DM and what to expect and later prepare for things to come.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4566378, member: 70778"] Yes. The players can revisit any area that survived their last visit there. :lol: I allow the wandering peoples or monsters in an area to take over the region when the players aren't looking. The world does not just sit and wait for the players to come to it and interact with it. It is a labor of love, but a labor none the less. I always prepare creatures and animals to populate areas after the first encounter the players have with that area so that when they return someone may have moved in to where the players left vacant. Bands of traveling rogues or gypsies, or anything else just may take refuge in a newly abandoned shelter. The last question makes me think, do you mean later return to as in after they leave the dungeon, or Diablo style where each visit creatures respawn? I don't really like adding new things into a dungeon that were not there to begin with to excess. Some new things may try to enter, but will be faced with the same things that await the players. So a group of gaurds that were tied up on the way out may defend against new people entering as well the players existing. In the case where the players have left and are coming back, the players get annoyed that the place they thought was going to be always theirs with them leaving it unguarded has been overrun by critters so they have to fight this new problem to get the treasure they stored away and left behind because they couldn't carry it. :lol: But it is not the DMs job to make sure hidden treasure stays hidden for the PCs to return to claim later. In the end it was always fun for the players as they viewed it as just more XP to earn. It also taught them some things about me as a DM and what to expect and later prepare for things to come. [/QUOTE]
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