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Designing Elric of Melnibone
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4910241" data-attributes="member: 82106"><p>What I mean is that magic in Elric tends to be significantly powerful and used quite sparingly. There are times when Elric invokes some kind of effect which is pretty similar to a daily power kind of thing, but you don't see much in the way of the sort of lesser magics that are the standard fare for PCs. To some extent yes you can say that his standard battle tactics are exploits etc. Using standard rules for PCs though seems to me it wouldn't exactly capture the feel of what Elric does.</p><p></p><p>Personally I'd say he's closest in D&D terms to being a Warlock. While there is the question of armor I don't think its a huge problem. As I recall it there was really only one main occasion where he was decked out in full Melnibonean battle armor, and it kind of seemed like maybe he was having issues with it not really being his thing. Its been a good many years since I last read the whole series but I don't recall a lot being said about how he was armored most of the time. His typical gear could just as easily be fluffed as some type of mail. </p><p></p><p>In any case the whole orientation of D&D around the party vs a single heroic individual is why I say characters like Elric aren't really all that well modeled as PCs. I could easily see a campaign set in that world, but the PCs would likely be more supporting characters with the likes of Elric being NPC movers and shakers driving the story forward from off screen. There were certainly plenty of places to draw from to create PCs. They could be exiled Melniboneans or Young Kingdoms humans, or Pan Taang style mages, etc. Those sorts of characters would work fine using 4e rules.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4910241, member: 82106"] What I mean is that magic in Elric tends to be significantly powerful and used quite sparingly. There are times when Elric invokes some kind of effect which is pretty similar to a daily power kind of thing, but you don't see much in the way of the sort of lesser magics that are the standard fare for PCs. To some extent yes you can say that his standard battle tactics are exploits etc. Using standard rules for PCs though seems to me it wouldn't exactly capture the feel of what Elric does. Personally I'd say he's closest in D&D terms to being a Warlock. While there is the question of armor I don't think its a huge problem. As I recall it there was really only one main occasion where he was decked out in full Melnibonean battle armor, and it kind of seemed like maybe he was having issues with it not really being his thing. Its been a good many years since I last read the whole series but I don't recall a lot being said about how he was armored most of the time. His typical gear could just as easily be fluffed as some type of mail. In any case the whole orientation of D&D around the party vs a single heroic individual is why I say characters like Elric aren't really all that well modeled as PCs. I could easily see a campaign set in that world, but the PCs would likely be more supporting characters with the likes of Elric being NPC movers and shakers driving the story forward from off screen. There were certainly plenty of places to draw from to create PCs. They could be exiled Melniboneans or Young Kingdoms humans, or Pan Taang style mages, etc. Those sorts of characters would work fine using 4e rules. [/QUOTE]
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