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Designing Elric of Melnibone
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<blockquote data-quote="Garthanos" data-source="post: 4910318" data-attributes="member: 82504"><p>PC especially in 4e are more awesome even starting out than they are sometimes given credit for.. which is one of the reasons casting Elric... so high might not be as necessary as it at first seems...</p><p>Yes maybe something like Elite Hero house rules might work cool for actual game play... I might present a build based on those though wierdly that would be less challenging and not really as interesting. Allowing minions to do there thing (a little more richly with bloodiable rules) and make the heros boss sounds more interesting right now</p><p></p><p>Note I tend to ignore the filthy richer than god status ritual caster power synergy with Elric ..... since he basically walks away from that to adventure. So emporer "richer than god" becomes one of elrics background traits .. with little game impact except when the DM wants a plot device.</p><p></p><p>Perfect loyalty to scale of effect for elric may indeed fail.. did he have a hundred fire elemental minions... did they just create difficut terrain and burn buildings ... whacking a lot of minion class enemies even with low damage.... maybe the area of effect is too great or maybe he was able to use his ritual magic to equip his minion allies with sorcerous brands that when placed and burnt did a summonation of the fire sprites so they affected larger areas... than just the immediate battle space... he did this stunt very off camera in the book even so... its a bit up in the air.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4910318, member: 82504"] PC especially in 4e are more awesome even starting out than they are sometimes given credit for.. which is one of the reasons casting Elric... so high might not be as necessary as it at first seems... Yes maybe something like Elite Hero house rules might work cool for actual game play... I might present a build based on those though wierdly that would be less challenging and not really as interesting. Allowing minions to do there thing (a little more richly with bloodiable rules) and make the heros boss sounds more interesting right now Note I tend to ignore the filthy richer than god status ritual caster power synergy with Elric ..... since he basically walks away from that to adventure. So emporer "richer than god" becomes one of elrics background traits .. with little game impact except when the DM wants a plot device. Perfect loyalty to scale of effect for elric may indeed fail.. did he have a hundred fire elemental minions... did they just create difficut terrain and burn buildings ... whacking a lot of minion class enemies even with low damage.... maybe the area of effect is too great or maybe he was able to use his ritual magic to equip his minion allies with sorcerous brands that when placed and burnt did a summonation of the fire sprites so they affected larger areas... than just the immediate battle space... he did this stunt very off camera in the book even so... its a bit up in the air. [/QUOTE]
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Designing Elric of Melnibone
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