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Designing Elric of Melnibone
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<blockquote data-quote="Ryujin" data-source="post: 4919075" data-attributes="member: 27897"><p>Sorry, I forgot to check back in this thread. I was thinking about exactly the scene you mentioned, in which Stormbringer changes form and flies off.</p><p></p><p>My thought was to skil Elric as a Paladin with any and all Wizard multi feats, then create Stormbringer as something like a Dark Pact Warlock. In item form Stormbringer would be unable to initiate actions, itself, that would require movement. Well for the most part anyway, though there were cases where it literally forced Elric's hand. Perhaps "preferring" not to take actions contingent upon movement might be a better way to put it. I was thinking that minor actions to curse or for the use of specific utility powers would be reasonable, as would any power that it could trigger on a held action. Elric hits; Stormbringer releases a Reaper's Touch with a couple of curse damage dice, for good measure, skinned as "life draining."</p><p></p><p>By considering the two to be separate characters it would account for the power they have together, while not making Elric into a godlike creature himself. I really hadn't fleshed it out much beyond that, but the concept of having to make Elric a physical powerhouse for the build to work just rankles at my sensibilities. If Stormbringer is an entity, which is repeatedly stated throughout the stories, then it makes sense to simply build it as such.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 4919075, member: 27897"] Sorry, I forgot to check back in this thread. I was thinking about exactly the scene you mentioned, in which Stormbringer changes form and flies off. My thought was to skil Elric as a Paladin with any and all Wizard multi feats, then create Stormbringer as something like a Dark Pact Warlock. In item form Stormbringer would be unable to initiate actions, itself, that would require movement. Well for the most part anyway, though there were cases where it literally forced Elric's hand. Perhaps "preferring" not to take actions contingent upon movement might be a better way to put it. I was thinking that minor actions to curse or for the use of specific utility powers would be reasonable, as would any power that it could trigger on a held action. Elric hits; Stormbringer releases a Reaper's Touch with a couple of curse damage dice, for good measure, skinned as "life draining." By considering the two to be separate characters it would account for the power they have together, while not making Elric into a godlike creature himself. I really hadn't fleshed it out much beyond that, but the concept of having to make Elric a physical powerhouse for the build to work just rankles at my sensibilities. If Stormbringer is an entity, which is repeatedly stated throughout the stories, then it makes sense to simply build it as such. [/QUOTE]
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