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Designing encounter map
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<blockquote data-quote="Greatwyrm" data-source="post: 4831364" data-attributes="member: 479"><p><strong>Interesting</strong></p><p></p><p>1. Keep it varied. Try to use something different most of the time.</p><p></p><p>2. Keep it simple. Lava is cool. Pits are cool. Caltrops are cool. A map crisscrossed with rivers of lava, deadly pits, and scattered with caltrops is kind of annoying.</p><p></p><p>3. Make the terrain matter. A ledge is just decoration, until someone gets up there and starts shooting down. Put features in parts of the map the PCs will want to go to, increasing the chance they'll interact with it.</p><p></p><p><strong>Challenge</strong></p><p></p><p>Unless the PCs catch the monsters by surprise or in some kind of random encounter, the terrain should favor, or at least not hinder, the enemies. If you can fly while you fight, why would you pick a cavern with a low ceiling to mount your defense? If you're an agile skirmisher type, difficult terrain is bad for you, but things to hide behind and things to push enemies into are fun.</p><p></p><p>For an easier encounter, just tailor the terrain a little more to your group's tactics. Just remember, a monster with any kind of intelligence isn't going to spend its days chilling out in a lair that will kill them as fast as any invaders.</p></blockquote><p></p>
[QUOTE="Greatwyrm, post: 4831364, member: 479"] [B]Interesting[/B] 1. Keep it varied. Try to use something different most of the time. 2. Keep it simple. Lava is cool. Pits are cool. Caltrops are cool. A map crisscrossed with rivers of lava, deadly pits, and scattered with caltrops is kind of annoying. 3. Make the terrain matter. A ledge is just decoration, until someone gets up there and starts shooting down. Put features in parts of the map the PCs will want to go to, increasing the chance they'll interact with it. [B]Challenge[/B] Unless the PCs catch the monsters by surprise or in some kind of random encounter, the terrain should favor, or at least not hinder, the enemies. If you can fly while you fight, why would you pick a cavern with a low ceiling to mount your defense? If you're an agile skirmisher type, difficult terrain is bad for you, but things to hide behind and things to push enemies into are fun. For an easier encounter, just tailor the terrain a little more to your group's tactics. Just remember, a monster with any kind of intelligence isn't going to spend its days chilling out in a lair that will kill them as fast as any invaders. [/QUOTE]
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