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Designing Encounters - Difficult Terrain Use?
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<blockquote data-quote="darjr" data-source="post: 5126260" data-attributes="member: 52905"><p>What I've run.</p><p></p><p>A rocky ravine with a bog in it. Tall monoliths dotted the bog. The bog caused on going damage to any in it. Ranged bog monsters hopped to the top of the monoliths to rain down trouble on the PC's. They could do the same and then, with some difficulty, hop from monolith top to monolith top.</p><p></p><p></p><p>A bridge made of sections that would begin to slide and sway past each other. Any actors on sections that would pass close enough by each other got OP's on each other. Moving from one section to the other was an athletics check, or with flourish, and acrobatics check, or suffer falling prone in either section, rolled randomly.</p><p></p><p>A room with two floating, rotating disks. It granted cover and complete cover to the folks on the disks from the folks on the ground.</p><p></p><p>The first and last were RPGA the second was from Ivory Goat press and Roger Carbol. Which, sadly, I can't seem to find on the net.</p></blockquote><p></p>
[QUOTE="darjr, post: 5126260, member: 52905"] What I've run. A rocky ravine with a bog in it. Tall monoliths dotted the bog. The bog caused on going damage to any in it. Ranged bog monsters hopped to the top of the monoliths to rain down trouble on the PC's. They could do the same and then, with some difficulty, hop from monolith top to monolith top. A bridge made of sections that would begin to slide and sway past each other. Any actors on sections that would pass close enough by each other got OP's on each other. Moving from one section to the other was an athletics check, or with flourish, and acrobatics check, or suffer falling prone in either section, rolled randomly. A room with two floating, rotating disks. It granted cover and complete cover to the folks on the disks from the folks on the ground. The first and last were RPGA the second was from Ivory Goat press and Roger Carbol. Which, sadly, I can't seem to find on the net. [/QUOTE]
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Designing Encounters - Difficult Terrain Use?
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