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General Tabletop Discussion
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Designing holistic versus gamist magic systems?
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<blockquote data-quote="Tony Vargas" data-source="post: 7638835" data-attributes="member: 996"><p>It seems like we sometimes grapple with a concern that the requirements of fitting magic into a game system, at least, one where all the participants won't have equal access to magic, requires compromising the vast sweep of what magic seems able to do across the various sources of inspiration. </p><p></p><p>It might be more helpful to look at what magic in the source material actually allows any one given individual 'hero' (or supporting cast, or even villains) to /do/. Not hypothetically, not according to exposition, but what that one character actually accomplishes with magic, "on screen," in the course of the story.</p><p></p><p>Looking at D&D's magic system vs LotR that way, for instance, resulted in the famous "Gandalf was a 5th Level Magic-User" - though, really, a 5th level magic-user would probably still have done some stuff Gandalf never seemed to get around to.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7638835, member: 996"] It seems like we sometimes grapple with a concern that the requirements of fitting magic into a game system, at least, one where all the participants won't have equal access to magic, requires compromising the vast sweep of what magic seems able to do across the various sources of inspiration. It might be more helpful to look at what magic in the source material actually allows any one given individual 'hero' (or supporting cast, or even villains) to /do/. Not hypothetically, not according to exposition, but what that one character actually accomplishes with magic, "on screen," in the course of the story. Looking at D&D's magic system vs LotR that way, for instance, resulted in the famous "Gandalf was a 5th Level Magic-User" - though, really, a 5th level magic-user would probably still have done some stuff Gandalf never seemed to get around to. [/QUOTE]
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