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Designing Investigative Adventures
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<blockquote data-quote="Grumbleputty" data-source="post: 7283484" data-attributes="member: 31985"><p>I've been wrestling with a similar dilemma in the adventure I'm writing, and part of my solution is to have several other factions trying to unravel the same mystery the party is trying to solve- in my story, the Big-Bad's scheme messes up the plans of an Even-Worse-Bad, and if the party doesn't act the result will be Oh-Good-Grief-That's-Terrible-For-Everyone-Bad. Since this other group is pursuing the same trail, it offer the DM a way to introduce clues that otherwise would be down paths the players chose not to follow. In my case the Even-Bigger-Bad would like to remain in hiding if possible, so they've got a very good reason to steer the party towards clues they've found on their own. If the party is smart enough to realize they're being manipulated they can gain some advantages in the big climax, otherwise they'll be caught between both sides in the final showdown.</p><p></p><p>I realize I'm being both vague and super-specific to my project, but hopefully there's something in there that proves useful for you!</p></blockquote><p></p>
[QUOTE="Grumbleputty, post: 7283484, member: 31985"] I've been wrestling with a similar dilemma in the adventure I'm writing, and part of my solution is to have several other factions trying to unravel the same mystery the party is trying to solve- in my story, the Big-Bad's scheme messes up the plans of an Even-Worse-Bad, and if the party doesn't act the result will be Oh-Good-Grief-That's-Terrible-For-Everyone-Bad. Since this other group is pursuing the same trail, it offer the DM a way to introduce clues that otherwise would be down paths the players chose not to follow. In my case the Even-Bigger-Bad would like to remain in hiding if possible, so they've got a very good reason to steer the party towards clues they've found on their own. If the party is smart enough to realize they're being manipulated they can gain some advantages in the big climax, otherwise they'll be caught between both sides in the final showdown. I realize I'm being both vague and super-specific to my project, but hopefully there's something in there that proves useful for you! [/QUOTE]
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