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Designing Investigative Adventures
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<blockquote data-quote="Oofta" data-source="post: 7284444" data-attributes="member: 6801845"><p>The problem with such puzzles is that they challenge the players not the PCs. Some people enjoy that, some people don't. In a home game I know my players and can design things accordingly, much more difficult for a public game.</p><p></p><p>When I've done things like that I gave riddles - the first was hard and if the players didn't figure it out they could have their PCs make the appropriate check or take some other action. They then got a clue to solving the riddle.</p><p></p><p>The problem is, if you <em>have to</em> solve a puzzle to advance, what value does the puzzle add other than the fun of solving the puzzle itself (which may not be fun for everyone). </p><p></p><p>Back to the OP, there should be possible negatives to not solving the mystery such as taking longer to get to your goal so you only have a partial success in the end and so on. In other words, you find the Barron von Evilguy was the real culprit but because you took too long to figure it out, he was able to slay Lady Holyangel before you arrive. Yes you got the bad guy but now who will run the orphanage?</p></blockquote><p></p>
[QUOTE="Oofta, post: 7284444, member: 6801845"] The problem with such puzzles is that they challenge the players not the PCs. Some people enjoy that, some people don't. In a home game I know my players and can design things accordingly, much more difficult for a public game. When I've done things like that I gave riddles - the first was hard and if the players didn't figure it out they could have their PCs make the appropriate check or take some other action. They then got a clue to solving the riddle. The problem is, if you [I]have to[/I] solve a puzzle to advance, what value does the puzzle add other than the fun of solving the puzzle itself (which may not be fun for everyone). Back to the OP, there should be possible negatives to not solving the mystery such as taking longer to get to your goal so you only have a partial success in the end and so on. In other words, you find the Barron von Evilguy was the real culprit but because you took too long to figure it out, he was able to slay Lady Holyangel before you arrive. Yes you got the bad guy but now who will run the orphanage? [/QUOTE]
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