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designing magical regalia
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<blockquote data-quote="Cecil" data-source="post: 1052687" data-attributes="member: 9111"><p>I would probably add a couple more "flavor" requirements rather than the generic rituals described.</p><p></p><p>The ritual that awakens some of the powers should be tied to the history of the ruling family. This could be as "simple" as the items being present when the bearer is crowned to as complex as the items must be used at the defeat of a traditional enemy. If the sovereign normally presides over a significant religious ceremnoy, perhaps that "charges" the item until the next time the ceremony is required. This could be a bit problematic if such ceremonies are no longer conducted because the organization fell into disfavor from the current leaders.</p><p></p><p>The complexity of the ritual allows the GM to exercise some control when the player gains the advantage. (ie, the requirements are difficult enough that the player will probably not attempt it until 9th level).</p><p></p><p>You may also want to add a couple of bonus powers that come about if all three items are possessed.</p><p></p><p>A power I immediately considered was that spells cast "through" the sceptre gained a +# to their DC. Perhaps also increase spell penetration to overcome resistances. More in keeping with the powers of a sorceror, but almost gives the sorceror a "focus" item.</p><p></p><p>But I like the concept</p></blockquote><p></p>
[QUOTE="Cecil, post: 1052687, member: 9111"] I would probably add a couple more "flavor" requirements rather than the generic rituals described. The ritual that awakens some of the powers should be tied to the history of the ruling family. This could be as "simple" as the items being present when the bearer is crowned to as complex as the items must be used at the defeat of a traditional enemy. If the sovereign normally presides over a significant religious ceremnoy, perhaps that "charges" the item until the next time the ceremony is required. This could be a bit problematic if such ceremonies are no longer conducted because the organization fell into disfavor from the current leaders. The complexity of the ritual allows the GM to exercise some control when the player gains the advantage. (ie, the requirements are difficult enough that the player will probably not attempt it until 9th level). You may also want to add a couple of bonus powers that come about if all three items are possessed. A power I immediately considered was that spells cast "through" the sceptre gained a +# to their DC. Perhaps also increase spell penetration to overcome resistances. More in keeping with the powers of a sorceror, but almost gives the sorceror a "focus" item. But I like the concept [/QUOTE]
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