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designing magical regalia
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<blockquote data-quote="FoxWander" data-source="post: 1063349" data-attributes="member: 1356"><p>Cecil's idea about the empowering ceremonies is really good. Has more campaign flavor, and it encourages the PC to accomplish tasks that enhance the kingdom rather than her own power. </p><p></p><p>As for the power's themselves, my idea would be to go with the traditional role of these items for a ruler. </p><p></p><p>The Ring- It's usually, literally, a seal of office. Absolute identification that whatever bears that seal comes from the ruler. So it might have powers that enhance this. Swearing an oath by the ring might act as a geas. A letter sealed by it might be effectively wizard locked to all but its intended recipient. Since its role in identification is so important it should probably house the Hat of Disguise ability. In fact it might use this ability on itself all the time, appearing as a common ring of protection, unless worn by a true heir, when it is revealed as the The Royal Signet Ring. It might also house the detect lie and zone of truth abilities as well, and maybe Mark of Justice.</p><p></p><p>The Scepter- is both a symbol of authority and an emergency weapon. It might have the ability to cast a command spell (isn't the image of a King yelling for "Silence!" while banging his scepter of office a classic.), hold person or suggestion- building up to Mass versions of those spells at higher level. As a weapon it could have any number of weapon enhancements, though Defending, Dancing, Holy and Thundering seem most appropriate. It might even be an intelligent weapon with a special purpose against enemies of the kingdom.</p><p></p><p>The Crown- Nothing says "King" like wearing the crown, the ultimate symbol of sovereignty. I'd give it enhancements to Charisma; maybe a constant effect Sanctuary spell (talk about "Who dares attack the king?"). Perhaps it houses the wisdom of past rulers and allows you to cast Commune or Augury. All the Detect spells would make sense as well, though especially Detect Poison and Detect Scrying. And as an emergency escape Dimension Door.</p><p></p><p>There's my 2 pence. Let me know how it goes.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="FoxWander, post: 1063349, member: 1356"] Cecil's idea about the empowering ceremonies is really good. Has more campaign flavor, and it encourages the PC to accomplish tasks that enhance the kingdom rather than her own power. As for the power's themselves, my idea would be to go with the traditional role of these items for a ruler. The Ring- It's usually, literally, a seal of office. Absolute identification that whatever bears that seal comes from the ruler. So it might have powers that enhance this. Swearing an oath by the ring might act as a geas. A letter sealed by it might be effectively wizard locked to all but its intended recipient. Since its role in identification is so important it should probably house the Hat of Disguise ability. In fact it might use this ability on itself all the time, appearing as a common ring of protection, unless worn by a true heir, when it is revealed as the The Royal Signet Ring. It might also house the detect lie and zone of truth abilities as well, and maybe Mark of Justice. The Scepter- is both a symbol of authority and an emergency weapon. It might have the ability to cast a command spell (isn't the image of a King yelling for "Silence!" while banging his scepter of office a classic.), hold person or suggestion- building up to Mass versions of those spells at higher level. As a weapon it could have any number of weapon enhancements, though Defending, Dancing, Holy and Thundering seem most appropriate. It might even be an intelligent weapon with a special purpose against enemies of the kingdom. The Crown- Nothing says "King" like wearing the crown, the ultimate symbol of sovereignty. I'd give it enhancements to Charisma; maybe a constant effect Sanctuary spell (talk about "Who dares attack the king?"). Perhaps it houses the wisdom of past rulers and allows you to cast Commune or Augury. All the Detect spells would make sense as well, though especially Detect Poison and Detect Scrying. And as an emergency escape Dimension Door. There's my 2 pence. Let me know how it goes.;) [/QUOTE]
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