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General Tabletop Discussion
*TTRPGs General
designing magical regalia
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<blockquote data-quote="cperkett" data-source="post: 1068083" data-attributes="member: 13724"><p>I really like Cecil and Fox's ideas about ceremonies and the various thoughts about the items of regalia. By the way, there are usually two other items of royal regalia you might want to consider: The robe (looks more like a cloak historically), and the orb (basically a very pretty globe made of a precious metal)</p><p></p><p>In hearing what Cecil said about ceremonies and your own thoughts about increasing powers, I was reminded about how magic weapons worked in the game Earthdawn. In that game, characters often had to quest for information about their weapons, like the name of the weapon, the person who forged it, its greatest wielder (before the character! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), etc.</p><p></p><p>Since these are ancestral items of power, how about some ancestral tasks to increase their power level? You can have some great quests inspired by the ghosts of dead ancestors, even some opportunities for fun roleplay (imagine hunting down the tomb of Great Aunt Hestra, and then trying to convince her unquiet spirit that, yes, you DO wash behind your ears and what was that phrase that her brother used to activate the family's orb?)</p><p></p><p>Have fun with it, and good luck! I'll hope you will post what happens; I for one would be interested.</p><p></p><p>Chris Perkett</p></blockquote><p></p>
[QUOTE="cperkett, post: 1068083, member: 13724"] I really like Cecil and Fox's ideas about ceremonies and the various thoughts about the items of regalia. By the way, there are usually two other items of royal regalia you might want to consider: The robe (looks more like a cloak historically), and the orb (basically a very pretty globe made of a precious metal) In hearing what Cecil said about ceremonies and your own thoughts about increasing powers, I was reminded about how magic weapons worked in the game Earthdawn. In that game, characters often had to quest for information about their weapons, like the name of the weapon, the person who forged it, its greatest wielder (before the character! :D ), etc. Since these are ancestral items of power, how about some ancestral tasks to increase their power level? You can have some great quests inspired by the ghosts of dead ancestors, even some opportunities for fun roleplay (imagine hunting down the tomb of Great Aunt Hestra, and then trying to convince her unquiet spirit that, yes, you DO wash behind your ears and what was that phrase that her brother used to activate the family's orb?) Have fun with it, and good luck! I'll hope you will post what happens; I for one would be interested. Chris Perkett [/QUOTE]
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