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General Tabletop Discussion
*Dungeons & Dragons
Designing Monsters for 5E (Hobgoblin)
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<blockquote data-quote="eamon" data-source="post: 5911997" data-attributes="member: 51942"><p>I'd like the computed stats separate from the customization hints. I think it's nice to have a list of things like alertness, class level mentions or just random bonuses in an plain textual list in a fairly small font somewhere. But the actual stat block should omit these things; they're only relevant during prep work to help DM's explore monster customization and not in play.</p><p></p><p>Also, I'd like the layout to naturally follow usage rather than priority (not necessarily the most important stuff on top, but the stuff you use first).</p><p></p><p></p><p>E.g.</p><p></p><p>BigHairyMonsterName</p><p>---</p><p>XP, environment+usage keywords(e.g. lurker artillery, not undead humanoid)</p><p>---</p><p>skills/abilities/languages/equipment/alignment/type/whatever you need sneaking through their camp</p><p>=======</p><p>combat section: reactions/initiative/morale/perception/defenses/HP/auras</p><p>i.e. whatever you need to know to respond to a player action</p><p>---</p><p>nifty tricks like teleportation, healing, etc.</p><p>---</p><p>a major signature attack</p><p>and any at-will attacks</p><p></p><p></p><p>In particular, I'd like any reactions/triggers/special resistances or whatnot to be near the defenses (not near the bottom like in 4e, or distributed throughout the statblock like in 3e). I want non-combat info well separated, so no skills tacked on the bottom, nor equipment and whatnot. I want the last thing I need (the most boring at-will attacks) both really easy to find but also last, i.e. at the bottom.</p><p></p><p>The 4e setup is pretty good, really, especially the part where actions of the same type are grouped (however, I'm not sure how relevant that'll be in 5e).</p></blockquote><p></p>
[QUOTE="eamon, post: 5911997, member: 51942"] I'd like the computed stats separate from the customization hints. I think it's nice to have a list of things like alertness, class level mentions or just random bonuses in an plain textual list in a fairly small font somewhere. But the actual stat block should omit these things; they're only relevant during prep work to help DM's explore monster customization and not in play. Also, I'd like the layout to naturally follow usage rather than priority (not necessarily the most important stuff on top, but the stuff you use first). E.g. BigHairyMonsterName --- XP, environment+usage keywords(e.g. lurker artillery, not undead humanoid) --- skills/abilities/languages/equipment/alignment/type/whatever you need sneaking through their camp ======= combat section: reactions/initiative/morale/perception/defenses/HP/auras i.e. whatever you need to know to respond to a player action --- nifty tricks like teleportation, healing, etc. --- a major signature attack and any at-will attacks In particular, I'd like any reactions/triggers/special resistances or whatnot to be near the defenses (not near the bottom like in 4e, or distributed throughout the statblock like in 3e). I want non-combat info well separated, so no skills tacked on the bottom, nor equipment and whatnot. I want the last thing I need (the most boring at-will attacks) both really easy to find but also last, i.e. at the bottom. The 4e setup is pretty good, really, especially the part where actions of the same type are grouped (however, I'm not sure how relevant that'll be in 5e). [/QUOTE]
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