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Designing Morality Systems
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<blockquote data-quote="CleverNickName" data-source="post: 8442889" data-attributes="member: 50987"><p>The YouTube channel "Extra Credits" recently posted a video about how morality systems in games; specifically how they are structured in tabletop RPGs. And of course, one of the main examples given was our favorite tabletop RPG, Dungeons & Dragons...specifically its alignment system. And since alignment and morality are sort of a hot topic on these boards lately, I wanted to share it and invite discussion.</p><p></p><p>[MEDIA=youtube]Q8oncgsr6Dg[/MEDIA]</p><p></p><p>Extra Credits defines three different types of morality systems in games:</p><p></p><p><strong>Restrictive Morality</strong> (which limits a character's options toward a goal as if they are locked into a specific code, thus creating conflict). D&D, Star Wars, and Star Trek are the examples cited in the video.</p><p></p><p><strong>Contradictory Morality </strong>(conflict arises from characters not being able to uphold all aspects of their morality at the same time). Pugmire RPG is the example used here.</p><p></p><p><strong>Cumulative Morality</strong> (when past actions define a character's moral code slowly over time, which changes/limits/frustrates future options.) Mass Effect is the example the video uses.</p><p></p><p>What are your thoughts? Do you have a favorite? Do you wish D&D used a different system?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8442889, member: 50987"] The YouTube channel "Extra Credits" recently posted a video about how morality systems in games; specifically how they are structured in tabletop RPGs. And of course, one of the main examples given was our favorite tabletop RPG, Dungeons & Dragons...specifically its alignment system. And since alignment and morality are sort of a hot topic on these boards lately, I wanted to share it and invite discussion. [MEDIA=youtube]Q8oncgsr6Dg[/MEDIA] Extra Credits defines three different types of morality systems in games: [B]Restrictive Morality[/B] (which limits a character's options toward a goal as if they are locked into a specific code, thus creating conflict). D&D, Star Wars, and Star Trek are the examples cited in the video. [B]Contradictory Morality [/B](conflict arises from characters not being able to uphold all aspects of their morality at the same time). Pugmire RPG is the example used here. [B]Cumulative Morality[/B] (when past actions define a character's moral code slowly over time, which changes/limits/frustrates future options.) Mass Effect is the example the video uses. What are your thoughts? Do you have a favorite? Do you wish D&D used a different system? [/QUOTE]
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