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General Tabletop Discussion
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Designing Morality Systems
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<blockquote data-quote="Voadam" data-source="post: 8443855" data-attributes="member: 2209"><p>I disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Three point 0e/B/X/BECMI/RC alignment Chaos versus Law is very different from AD&D+ nine point alignment Chaos versus Law.</p><p></p><p>Nine point divorced Law and Chaos from Good and Evil entirely by making them different alignment axes. Lawful Good is a specific different flavor of Good than Neutral Good, not a better/best version of Good. Dwarves are not more good than Elves.</p><p></p><p>Even in the Holmes 5 point alignment system from the 70s it seemed clear that the idea was that CG went as Good as LG and that LE went as Evil as CE. How Good or Evil you were was based on how far on the Good/Evil axis you were, and that Law/Chaos was an orthogonal issue.</p><p></p><p>[ATTACH=full]145998[/ATTACH]</p></blockquote><p></p>
[QUOTE="Voadam, post: 8443855, member: 2209"] I disagree. :) Three point 0e/B/X/BECMI/RC alignment Chaos versus Law is very different from AD&D+ nine point alignment Chaos versus Law. Nine point divorced Law and Chaos from Good and Evil entirely by making them different alignment axes. Lawful Good is a specific different flavor of Good than Neutral Good, not a better/best version of Good. Dwarves are not more good than Elves. Even in the Holmes 5 point alignment system from the 70s it seemed clear that the idea was that CG went as Good as LG and that LE went as Evil as CE. How Good or Evil you were was based on how far on the Good/Evil axis you were, and that Law/Chaos was an orthogonal issue. [ATTACH type="full"]145998[/ATTACH] [/QUOTE]
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