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General Tabletop Discussion
*Dungeons & Dragons
Designing Morality Systems
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<blockquote data-quote="CleverNickName" data-source="post: 8450441" data-attributes="member: 50987"><p>Yep, I agree. And for my two cents, I prefer the 1st option for my casual one-shot D&D games, and the 2nd option for my long-running regular night campaigns.</p><p></p><p>When people think of morality in an RPG, most often they think of Good vs. Evil. But I would expand the D&D concept of "morality" to apply to Law vs. Chaos aspects of it as well. (<strong>And when I say "Law" I'm not just referring to the laws of the land, but also to social norms, traditions, established orders, the status quo, etc. I'm not just talking about the king's edicts</strong>.) After all, being "lawful" isn't really the same as being a "good" person. Good people can, and probably should, break the laws and buck the status quo for the benefit of the greater good (see: Robin Hood), and evil people often use the law as a tool to oppress others (see: Javert in <em>Les Miserables</em>) and exploit laws to their own advantage (see: an average Tuesday on Wall Street.) People often point to being a 'law abiding citizen' as evidence of being a 'good person,' and it always makes me roll my eyes. </p><p></p><p>When you apply both Good/Evil and Law/Chaos, you get a better definition of "morality," at least in the D&D sense of the word. (Outside of D&D, the best advice I can give is to go audit an Ethics class at your local university.)</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8450441, member: 50987"] Yep, I agree. And for my two cents, I prefer the 1st option for my casual one-shot D&D games, and the 2nd option for my long-running regular night campaigns. When people think of morality in an RPG, most often they think of Good vs. Evil. But I would expand the D&D concept of "morality" to apply to Law vs. Chaos aspects of it as well. ([B]And when I say "Law" I'm not just referring to the laws of the land, but also to social norms, traditions, established orders, the status quo, etc. I'm not just talking about the king's edicts[/B].) After all, being "lawful" isn't really the same as being a "good" person. Good people can, and probably should, break the laws and buck the status quo for the benefit of the greater good (see: Robin Hood), and evil people often use the law as a tool to oppress others (see: Javert in [I]Les Miserables[/I]) and exploit laws to their own advantage (see: an average Tuesday on Wall Street.) People often point to being a 'law abiding citizen' as evidence of being a 'good person,' and it always makes me roll my eyes. When you apply both Good/Evil and Law/Chaos, you get a better definition of "morality," at least in the D&D sense of the word. (Outside of D&D, the best advice I can give is to go audit an Ethics class at your local university.) [/QUOTE]
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