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Designing my first campaign
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<blockquote data-quote="markieje" data-source="post: 5343357" data-attributes="member: 86859"><p>I've had an idea for a while to create a campaign under the working title "Devil Wars." I've messed around first in 3.5 and now I'm working in Pathfinder. Devils are lawful-evil, powerful creatures; strong, organized villains.</p><p></p><p>The pathfinder world has a nice inlet for this; a nation in thrall of devils.</p><p></p><p>I need to work on the overall structure of the campaign, and then I need to create adventures.</p><p>1-3/4 Rattling the Cages: the PCs don't encounter the major villains at all. They encounter monsters riled up by them. </p><p>3/4-6/7 The Fringe: Attacks begin on the fringes (barbarian settlements, outposts). Discovery of the main villains.</p><p>6/7-10/11 Mobilization: The enemy war machine begins to move, overpowering its foes. The characters are enlisted to help resist the tide.</p><p> 10/11-13/14 The Elite: The characters are too powerful to be used in simple combat. They are asked to take on special tasks, like inciting revolt amongst the monster slave hordes of the enemy, targeting enemy commanders.</p><p>13/14-16/17 Piercing the Heart: A desperate attack into the heart of enemy territory is the only hope of victory. The characters must defeat the high priests and sorcerers for their army to have any hope.</p><p>16/17 - Endgame: To end the conflict, the characters must do battle with devils themselves in the Nine Hells.</p><p></p><p>Any suggestions</p></blockquote><p></p>
[QUOTE="markieje, post: 5343357, member: 86859"] I've had an idea for a while to create a campaign under the working title "Devil Wars." I've messed around first in 3.5 and now I'm working in Pathfinder. Devils are lawful-evil, powerful creatures; strong, organized villains. The pathfinder world has a nice inlet for this; a nation in thrall of devils. I need to work on the overall structure of the campaign, and then I need to create adventures. 1-3/4 Rattling the Cages: the PCs don't encounter the major villains at all. They encounter monsters riled up by them. 3/4-6/7 The Fringe: Attacks begin on the fringes (barbarian settlements, outposts). Discovery of the main villains. 6/7-10/11 Mobilization: The enemy war machine begins to move, overpowering its foes. The characters are enlisted to help resist the tide. 10/11-13/14 The Elite: The characters are too powerful to be used in simple combat. They are asked to take on special tasks, like inciting revolt amongst the monster slave hordes of the enemy, targeting enemy commanders. 13/14-16/17 Piercing the Heart: A desperate attack into the heart of enemy territory is the only hope of victory. The characters must defeat the high priests and sorcerers for their army to have any hope. 16/17 - Endgame: To end the conflict, the characters must do battle with devils themselves in the Nine Hells. Any suggestions [/QUOTE]
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