Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Designing my own system; how to work the imposition of "fear" effects?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="System Ufera" data-source="post: 6554010" data-attributes="member: 6671268"><p>Hello! As some of you may be aware, I am working on my own PnP RPG system, and I sometimes go on to these boards for advice. The last time I posted a topic, it was on the mechanical value of bards and the things they should be able to do; eventually, I concluded that bards should draw their abilities from Ploys, the same pool of abilities as generals and other leader-types. However, upon trying to design a "Rally" ploy, I thought about the current way fear effects are imposed in my game, and I realized that it probably isn't a very good system.</p><p></p><p>The current system has three tiers of "fear" as status effects: Spooked, Panicked, and Terrified. Spooked, being the lowest of the three, imposes a Vulnerability (direct increase to damage dealt) of 2 to all damage (since it's psychological, the extra damage is non-lethal), and a -5 penalty to the Morale and Skepticism defenses. Panicked increases the Vulnerability to 5 and the defense penalty to -10, and makes it harder to move closer to the source of the panic. Terrified does not increase the Vulnerability or Penalty; however, the effected creature cannot move closer to the source of the effect (unless that's the only means of escape), and the effected creature also suffers ongoing nonlethal Psychic damage when near the source of the terror.</p><p></p><p>The way these status effects are imposed is what I don't think works. See, you currently get them from abilities that have the imposition of Spooked as an effect; if you're already spooked, you instead become panicked, and if you're already panicked, you instead become terrified. The problem is that this does not adequately cover things that are extremely scary, and as such should go straight to panicked or terrified.</p><p></p><p>The only alternative that I can think of is for creatures to have "Morale Points," which would be sort of like Health Points, except they would specifically cover fear. After you lose a certain number of Morale Points, you'd become spooked, then panicked/terrified as you lost more. The problem with this is that there are already so many "points" that characters would have to keep track of, and the addition of morale points, in addition to the possible precedent that such an addition would set for other things, would probably mean that there'd be too much to keep track of. My players who are playing spellcasters, for example, are already having some trouble keeping track of their Arcane Points after they cast their spells...</p><p></p><p>Basically, I'm wondering if there are other options.</p></blockquote><p></p>
[QUOTE="System Ufera, post: 6554010, member: 6671268"] Hello! As some of you may be aware, I am working on my own PnP RPG system, and I sometimes go on to these boards for advice. The last time I posted a topic, it was on the mechanical value of bards and the things they should be able to do; eventually, I concluded that bards should draw their abilities from Ploys, the same pool of abilities as generals and other leader-types. However, upon trying to design a "Rally" ploy, I thought about the current way fear effects are imposed in my game, and I realized that it probably isn't a very good system. The current system has three tiers of "fear" as status effects: Spooked, Panicked, and Terrified. Spooked, being the lowest of the three, imposes a Vulnerability (direct increase to damage dealt) of 2 to all damage (since it's psychological, the extra damage is non-lethal), and a -5 penalty to the Morale and Skepticism defenses. Panicked increases the Vulnerability to 5 and the defense penalty to -10, and makes it harder to move closer to the source of the panic. Terrified does not increase the Vulnerability or Penalty; however, the effected creature cannot move closer to the source of the effect (unless that's the only means of escape), and the effected creature also suffers ongoing nonlethal Psychic damage when near the source of the terror. The way these status effects are imposed is what I don't think works. See, you currently get them from abilities that have the imposition of Spooked as an effect; if you're already spooked, you instead become panicked, and if you're already panicked, you instead become terrified. The problem is that this does not adequately cover things that are extremely scary, and as such should go straight to panicked or terrified. The only alternative that I can think of is for creatures to have "Morale Points," which would be sort of like Health Points, except they would specifically cover fear. After you lose a certain number of Morale Points, you'd become spooked, then panicked/terrified as you lost more. The problem with this is that there are already so many "points" that characters would have to keep track of, and the addition of morale points, in addition to the possible precedent that such an addition would set for other things, would probably mean that there'd be too much to keep track of. My players who are playing spellcasters, for example, are already having some trouble keeping track of their Arcane Points after they cast their spells... Basically, I'm wondering if there are other options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Designing my own system; how to work the imposition of "fear" effects?
Top