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Designing my own system looking for help
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<blockquote data-quote="Jeryl Adams1" data-source="post: 7560063" data-attributes="member: 6986048"><p>Hello, my name is Jeryl and I am in the process of creating my own table-top rpg. Right now I have a list of things that I need to create but before i get started i was wondering if there are any people who would be willing to help me? My main focus is mechanics. Coming up with things is easy for me, but i don't know enough about different mechanics to make an educated decision on what mechanics i should use. My goal is to make things work around a unique magic system. the magic system is made up of different types of magic kinda like schools in D&D but more generalized. the types of magic i have are offensive, defensive, movement, summoning, and utility. </p><p></p><p>now comes the unique part. the elements that make up the system are air, earth, darkness, death, emotion, fire, gravity, kinetic, life, light, time and water. with this system you weave elements together with an attack type and a duration. there are three parts needed to cast a spell. you need an element, attack type, and a duration. as the characters gain experience the gain access to use more than one element, attack types, and duration. each spell is then recorded on the character sheet and uses a mana pool system to cast. as they gain levels they can add a new spell or add to an already existing spell.</p><p></p><p>i hope that helps, but it probably doesn't. so the question is, are there any other people here willing to help me in this endeavor? we can discuss terms and conditions once we have established a connection.</p></blockquote><p></p>
[QUOTE="Jeryl Adams1, post: 7560063, member: 6986048"] Hello, my name is Jeryl and I am in the process of creating my own table-top rpg. Right now I have a list of things that I need to create but before i get started i was wondering if there are any people who would be willing to help me? My main focus is mechanics. Coming up with things is easy for me, but i don't know enough about different mechanics to make an educated decision on what mechanics i should use. My goal is to make things work around a unique magic system. the magic system is made up of different types of magic kinda like schools in D&D but more generalized. the types of magic i have are offensive, defensive, movement, summoning, and utility. now comes the unique part. the elements that make up the system are air, earth, darkness, death, emotion, fire, gravity, kinetic, life, light, time and water. with this system you weave elements together with an attack type and a duration. there are three parts needed to cast a spell. you need an element, attack type, and a duration. as the characters gain experience the gain access to use more than one element, attack types, and duration. each spell is then recorded on the character sheet and uses a mana pool system to cast. as they gain levels they can add a new spell or add to an already existing spell. i hope that helps, but it probably doesn't. so the question is, are there any other people here willing to help me in this endeavor? we can discuss terms and conditions once we have established a connection. [/QUOTE]
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