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Designing my own system looking for help
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<blockquote data-quote="PrometheanVigil" data-source="post: 7560505" data-attributes="member: 6703801"><p>I recently released my own RPG system for sale <a href="http://www.enworld.org/forum/showthread.php?656927-S-I-T-R-E-P-from-Black-Lion-Games-streamlined-roleplaying-without-all-the-fluff!&p=7559644" target="_blank">which you can see the blurb for <strong>here</strong></a>. I am currently designing an official setting for it to be released in the near-future. This setting will also feature its own magic sub-system.</p><p></p><p>All this to say, I know something about what goes into making one. So looking at your post, I'm wondering if you want you to create your own system wholecloth or you're trying to modify or extend an existing system? What is THE one big thing you want out of your system. It can't just be "I want magics but not D&D magics" -- what exact problem are you trying to solve for yourself?</p><p></p><p>The above recommendations for Ars Magica I'm not entirely convinced is what you're looking for. It sounds like you want magic to be a major point but not the sole point (which is all that game is about). I think Mage The Awakening would be more apt as it has a streamlined system and a more general setting. However, both games' magic systems are a radical rethink of magic in RPGs and may be too far away from what you may be aiming for.</p><p></p><p>So what <em>are </em>you trying to do?</p></blockquote><p></p>
[QUOTE="PrometheanVigil, post: 7560505, member: 6703801"] I recently released my own RPG system for sale [URL="http://www.enworld.org/forum/showthread.php?656927-S-I-T-R-E-P-from-Black-Lion-Games-streamlined-roleplaying-without-all-the-fluff!&p=7559644"]which you can see the blurb for [B]here[/B][/URL]. I am currently designing an official setting for it to be released in the near-future. This setting will also feature its own magic sub-system. All this to say, I know something about what goes into making one. So looking at your post, I'm wondering if you want you to create your own system wholecloth or you're trying to modify or extend an existing system? What is THE one big thing you want out of your system. It can't just be "I want magics but not D&D magics" -- what exact problem are you trying to solve for yourself? The above recommendations for Ars Magica I'm not entirely convinced is what you're looking for. It sounds like you want magic to be a major point but not the sole point (which is all that game is about). I think Mage The Awakening would be more apt as it has a streamlined system and a more general setting. However, both games' magic systems are a radical rethink of magic in RPGs and may be too far away from what you may be aiming for. So what [I]are [/I]you trying to do? [/QUOTE]
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