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Designing my own system looking for help
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<blockquote data-quote="Tonguez" data-source="post: 7560598" data-attributes="member: 1125"><p>back before 3e I was tinkering with my own skill based magic system that used Techniques (schools), Sources (themes) and Skill and then create spell effects based on their technique and source </p><p></p><p>Anyway:</p><p><strong>Sources</strong>: Elemental ( Stone, Air, Fire, Water, Cold, Thunder/Sound, Lighting, Force/Kinetic (Blast, Slash, Pierce)), Materia (Plant, Animal, Mind, Body, Metal), Spirit (Death, Life, Divine, Faerie, Djinn, Draconic, Nature, Primal)</p><p><strong>Techniques</strong>:Conjuration, Evocation, Manipulation, Transmutation, Divination, Mysticism (Illusion/Psionic)</p><p><strong>Skills</strong>: Technically any skill can be used but the most common are Arcana (Int), Healing (Wis), Alchemy (Int), Song (Cha), Dance (Agility)</p><p><strong>Skill difficulty</strong> was set by DC 10+spell effect rating (Target, Range, Power, and Complexity)</p><p></p><p>An Wizard might choose Evocation and Manipulation Techniques, or become an Illusionist (Mysticism, Divination) but it could also be used for other classes like Paladin</p><p></p><p></p><p><strong>Paladin</strong></p><p>Sources – Divine, Life</p><p>Technique: Evocation (Skill:Martial (Sword)), Conjure (Skill<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />ersuade* (cha)), Evocation(Skill:Heal) </p><p></p><p>Players could use the sources and techniques rating system to create effects so for instance if my Paladin decided to have their sword burst with divine energy when it strikes for +1d6 damge</p><p><u>Divine Burs</u>t - Target: single (1), Range:touch (1), Power: medium (2), Complexity: minor (1) Martial Skill Test DC +5</p><p></p><p>They can evoke life energy to help <u>Healing</u> (Target: single (1), Range:touch (1), Power: medium (3), Complexity: minor (1) Martial Skill Test DC +6)</p><p></p><p>The Paladin might even rely on their faith to persuade a Divine spirit to appear and command them to provide him aid </p><p>(Target: single (1), Range:extraplanar (5), Power: medium (2), Complexity: hard (3) Martial Skill Test DC +12)* Ritual</p><p></p><p></p><p>Unique traditions can be created to for instance inspired by Dervishes I came up with the Storm Dancer</p><p><strong>TRADITION: Storm Dancers of Al Qahira</strong></p><p>Sources - Lightning, Wind (Air)</p><p>Technique: Evocation (Skill: Agility (Dance))</p><p></p><p></p><p></p><p>SO Wind Walk - Target: self (0), Range:close (1), Power: medium (3), Complexity: simple (1) DC +5 </p><p></p><p>of my Storm Dancer might generate a gust of wind to throw an enemy into the air before dropping him again for 1d10 damage </p><p>Target: single (1), Range:close (1), Power: medium (3), Complexity: medium (3) DC +8</p><p></p><p>in play to use the spell the Storm Dancer used an Agility (Dance) skill test and gets the narration <em>Herukhis begins his dance, his steps quickly marking a circle as he evokes the spirits of air, the guard ahead of him watches warily, feeling the wind start to blow around him as the dancer whirls, with a spin and a flourish Herukhis suddenly leaps, feet skipping over the air, in a high arch towards the startled guard. </em></p><p><em>When Herukhis lands again there is a huge rush of wind as it gust upwards in a mighty blast that throws the guard up off his feet before dropping him back to the ground</em></p></blockquote><p></p>
[QUOTE="Tonguez, post: 7560598, member: 1125"] back before 3e I was tinkering with my own skill based magic system that used Techniques (schools), Sources (themes) and Skill and then create spell effects based on their technique and source Anyway: [B]Sources[/B]: Elemental ( Stone, Air, Fire, Water, Cold, Thunder/Sound, Lighting, Force/Kinetic (Blast, Slash, Pierce)), Materia (Plant, Animal, Mind, Body, Metal), Spirit (Death, Life, Divine, Faerie, Djinn, Draconic, Nature, Primal) [B]Techniques[/B]:Conjuration, Evocation, Manipulation, Transmutation, Divination, Mysticism (Illusion/Psionic) [B]Skills[/B]: Technically any skill can be used but the most common are Arcana (Int), Healing (Wis), Alchemy (Int), Song (Cha), Dance (Agility) [B]Skill difficulty[/B] was set by DC 10+spell effect rating (Target, Range, Power, and Complexity) An Wizard might choose Evocation and Manipulation Techniques, or become an Illusionist (Mysticism, Divination) but it could also be used for other classes like Paladin [B]Paladin[/B] Sources – Divine, Life Technique: Evocation (Skill:Martial (Sword)), Conjure (Skill:Persuade* (cha)), Evocation(Skill:Heal) Players could use the sources and techniques rating system to create effects so for instance if my Paladin decided to have their sword burst with divine energy when it strikes for +1d6 damge [U]Divine Burs[/U]t - Target: single (1), Range:touch (1), Power: medium (2), Complexity: minor (1) Martial Skill Test DC +5 They can evoke life energy to help [U]Healing[/U] (Target: single (1), Range:touch (1), Power: medium (3), Complexity: minor (1) Martial Skill Test DC +6) The Paladin might even rely on their faith to persuade a Divine spirit to appear and command them to provide him aid (Target: single (1), Range:extraplanar (5), Power: medium (2), Complexity: hard (3) Martial Skill Test DC +12)* Ritual Unique traditions can be created to for instance inspired by Dervishes I came up with the Storm Dancer [B]TRADITION: Storm Dancers of Al Qahira[/B] Sources - Lightning, Wind (Air) Technique: Evocation (Skill: Agility (Dance)) SO Wind Walk - Target: self (0), Range:close (1), Power: medium (3), Complexity: simple (1) DC +5 of my Storm Dancer might generate a gust of wind to throw an enemy into the air before dropping him again for 1d10 damage Target: single (1), Range:close (1), Power: medium (3), Complexity: medium (3) DC +8 in play to use the spell the Storm Dancer used an Agility (Dance) skill test and gets the narration [I]Herukhis begins his dance, his steps quickly marking a circle as he evokes the spirits of air, the guard ahead of him watches warily, feeling the wind start to blow around him as the dancer whirls, with a spin and a flourish Herukhis suddenly leaps, feet skipping over the air, in a high arch towards the startled guard. When Herukhis lands again there is a huge rush of wind as it gust upwards in a mighty blast that throws the guard up off his feet before dropping him back to the ground[/I] [/QUOTE]
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