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Designing (Neutral)Good Mechanics For Alignment In DnD And Ways To Interact With It (+)
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<blockquote data-quote="MechaTarrasque" data-source="post: 8641309" data-attributes="member: 6801226"><p>I use alignment as what the PC or NPC is at the moment. Law is about fitting in (although who you are fitting in with may not reflect who is around you), but you want a pat on the head (if only from yourself) for fitting in. Chaos is about standing out. Both of those are based on the notion that you want someone (even if it is only in your own head) to pay attention to you. Neutrality is about acting in a way that others don't pay close attention to you. So, <u>NG is the sneaky good</u> and that lends itself to all kinds of mechanical goodness: advantages on stealth or persuasion checks, being able to cast disguise self or pass without trace without using a spell slot, or fun with inspiration points.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 8641309, member: 6801226"] I use alignment as what the PC or NPC is at the moment. Law is about fitting in (although who you are fitting in with may not reflect who is around you), but you want a pat on the head (if only from yourself) for fitting in. Chaos is about standing out. Both of those are based on the notion that you want someone (even if it is only in your own head) to pay attention to you. Neutrality is about acting in a way that others don't pay close attention to you. So, [U]NG is the sneaky good[/U] and that lends itself to all kinds of mechanical goodness: advantages on stealth or persuasion checks, being able to cast disguise self or pass without trace without using a spell slot, or fun with inspiration points. [/QUOTE]
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Designing (Neutral)Good Mechanics For Alignment In DnD And Ways To Interact With It (+)
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