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Designing (Neutral)Good Mechanics For Alignment In DnD And Ways To Interact With It (+)
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<blockquote data-quote="NotAYakk" data-source="post: 8641575" data-attributes="member: 72555"><p>I decided I wanted a city vs wilderness theme. So I defined Law and Chaos based on that.</p><p></p><p>Lawful/Chaotic is based on loyalty.</p><p></p><p>A Lawful person is loyal to systems.</p><p>A Chaotic person is loyal to people.</p><p></p><p>So if you are loyal to the King personally, that is a Chaotic bond. If you are loyal to the Crown as an institution, that is a Lawful bond.</p><p></p><p>The city people societies tend to be Lawful, with institutions more important than individuals. The wilderness people societies tend to be Chaotic, with individuals more important than institutions.</p><p></p><p>A Chaotic ruler selection process tests the ruler, or relies on consensus of other powerful people - personal bonds. A Lawful ruler selection process is based on rules, not the personal characteristics of the ruler in question or personal loyalties.</p><p></p><p>So "heir" based inheritance is Lawful, Democratic elections are Chaotic.</p><p></p><p>No society or mortal person is pure Law or Chaos.</p><p></p><p>This matcges how most Chaotic Evil societies are described; the weak are subserviant to the strong (so long as they are strong).</p><p></p><p>In a Lawful Evil society, the ruler might not have personal power; in a Chaotic Evil society, that is very unlikely.</p><p></p><p>---</p><p></p><p>Pulling back, we can now have characters with Bonds that are Lawful/Chaotic/Good/Evil or Neutral in any axis.</p><p></p><p>If I wanted to make this mechanical, I might assign Bonds levels. And tie what you can use them for to their alignment.</p><p></p><p>You could "tap" a Chaotic bond to resist mind control, for example. "Tap"ing a bond might give you a reroll with a bonus equal to the bond's level.</p><p></p><p>Chaos: Freedom</p><p>Lawful: Standing firm</p><p>Good: Protective</p><p>Evil: Harming</p><p></p><p>Evil: Can tap to reroll attack you make and damage you do.</p><p>Good: Can tap to reroll attacks on you and your allies.</p><p>Lawful: Can tap to resist being moved, knocked prone, or damaged.</p><p>Chaos: Can tap to avoid having your speed reduced, or reactions against your actions.</p><p></p><p>After you tap a bond, you cannot tap it again until you complete a short rest.</p><p></p><p>Naturally tapping a bond defensively subtracts the value of the bond. For damage, it might even be a number of die sizes that scales with PC level.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8641575, member: 72555"] I decided I wanted a city vs wilderness theme. So I defined Law and Chaos based on that. Lawful/Chaotic is based on loyalty. A Lawful person is loyal to systems. A Chaotic person is loyal to people. So if you are loyal to the King personally, that is a Chaotic bond. If you are loyal to the Crown as an institution, that is a Lawful bond. The city people societies tend to be Lawful, with institutions more important than individuals. The wilderness people societies tend to be Chaotic, with individuals more important than institutions. A Chaotic ruler selection process tests the ruler, or relies on consensus of other powerful people - personal bonds. A Lawful ruler selection process is based on rules, not the personal characteristics of the ruler in question or personal loyalties. So "heir" based inheritance is Lawful, Democratic elections are Chaotic. No society or mortal person is pure Law or Chaos. This matcges how most Chaotic Evil societies are described; the weak are subserviant to the strong (so long as they are strong). In a Lawful Evil society, the ruler might not have personal power; in a Chaotic Evil society, that is very unlikely. --- Pulling back, we can now have characters with Bonds that are Lawful/Chaotic/Good/Evil or Neutral in any axis. If I wanted to make this mechanical, I might assign Bonds levels. And tie what you can use them for to their alignment. You could "tap" a Chaotic bond to resist mind control, for example. "Tap"ing a bond might give you a reroll with a bonus equal to the bond's level. Chaos: Freedom Lawful: Standing firm Good: Protective Evil: Harming Evil: Can tap to reroll attack you make and damage you do. Good: Can tap to reroll attacks on you and your allies. Lawful: Can tap to resist being moved, knocked prone, or damaged. Chaos: Can tap to avoid having your speed reduced, or reactions against your actions. After you tap a bond, you cannot tap it again until you complete a short rest. Naturally tapping a bond defensively subtracts the value of the bond. For damage, it might even be a number of die sizes that scales with PC level. [/QUOTE]
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