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Designing (Neutral)Good Mechanics For Alignment In DnD And Ways To Interact With It (+)
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<blockquote data-quote="Vaalingrade" data-source="post: 8641781" data-attributes="member: 82524"><p>If you're going to do this, <strong>I suggest not doing definitions at all</strong>. Go straight up old school and make it teams. You are on the side of Good, no matter what kind of a scumbag you are. You are on Team Evil no matter how much of a huggable cinnamon roll you are. Chaos has bureaucrats, and Law has mercenaries.</p><p></p><p>Make it so Alignment is an active choice. If you don't know about it or haven't picked a side, you don't have one. But if you do, you get the bennies for it and the other guys have it out for you.</p><p></p><p>That way you get all the loaded terminology and espoused ideals the game is going to ignore anyway, and don't end up policing the players' behavior or making them feel judged where you and them disagree ethically or morally.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8641781, member: 82524"] If you're going to do this, [B]I suggest not doing definitions at all[/B]. Go straight up old school and make it teams. You are on the side of Good, no matter what kind of a scumbag you are. You are on Team Evil no matter how much of a huggable cinnamon roll you are. Chaos has bureaucrats, and Law has mercenaries. Make it so Alignment is an active choice. If you don't know about it or haven't picked a side, you don't have one. But if you do, you get the bennies for it and the other guys have it out for you. That way you get all the loaded terminology and espoused ideals the game is going to ignore anyway, and don't end up policing the players' behavior or making them feel judged where you and them disagree ethically or morally. [/QUOTE]
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Designing (Neutral)Good Mechanics For Alignment In DnD And Ways To Interact With It (+)
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