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Designing (Neutral)Good Mechanics For Alignment In DnD And Ways To Interact With It (+)
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<blockquote data-quote="Aldarc" data-source="post: 8642080" data-attributes="member: 5142"><p>Thanks for the reminder. To replace that section with Alignment language: </p><p></p><p>I would also add that using Piety for Alignment could also serve as a method to tie-in alignment-based magic items. Being a Good aligned may not be not enough to wield a certain magic sword. It may require that the character accumulates a certain Piety score. Or maybe they can wield the sword, but as they increase in Piety level, it unlocks more of the magic sword's power. </p><p></p><p>Making Alignment more analogous to factions works, IMHO, better at tying characters to the meta-setting. Selecting an alignment is picking a side in this cosmological conflict, much in the manner of Elric and Moocock's Multiverse. This also, IMO, makes it easier for the GM because they can play the faction and NPCs associated with that alignment. And the players' behavior is less a matter of how well they conform to more abstract notions of alignment, but, rather, how well their behavior conforms with the goals, agendas, and character of the cosmological factions. </p><p></p><p></p><p></p><p>Yeah, I think that this works and would be easier to port it to the aforementioned Theros Piety system. You could even use the Piety Score as a means as well for determining the "heat" or level of goons that are sent against the character.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8642080, member: 5142"] Thanks for the reminder. To replace that section with Alignment language: I would also add that using Piety for Alignment could also serve as a method to tie-in alignment-based magic items. Being a Good aligned may not be not enough to wield a certain magic sword. It may require that the character accumulates a certain Piety score. Or maybe they can wield the sword, but as they increase in Piety level, it unlocks more of the magic sword's power. Making Alignment more analogous to factions works, IMHO, better at tying characters to the meta-setting. Selecting an alignment is picking a side in this cosmological conflict, much in the manner of Elric and Moocock's Multiverse. This also, IMO, makes it easier for the GM because they can play the faction and NPCs associated with that alignment. And the players' behavior is less a matter of how well they conform to more abstract notions of alignment, but, rather, how well their behavior conforms with the goals, agendas, and character of the cosmological factions. Yeah, I think that this works and would be easier to port it to the aforementioned Theros Piety system. You could even use the Piety Score as a means as well for determining the "heat" or level of goons that are sent against the character. [/QUOTE]
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Designing (Neutral)Good Mechanics For Alignment In DnD And Ways To Interact With It (+)
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