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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5532517" data-attributes="member: 43283"><p>I'm sure not everyone will agree with me, but I'd suggest one of the following:</p><p></p><p>1. Unusual Core Classes: The Spellweaver</p><p><a href="http://www.rpgnow.com/product_info.php?it=1&products_id=12636" target="_blank">Unusual Core Classes: The Spellweaver - Misfit Studios | RPGNow.com</a></p><p>2. d20 Advanced Magic</p><p><a href="http://www.rpgnow.com/product_info.php?products_id=3156&it=1&filters=0_0_0_10113" target="_blank">d20 Advanced Magic - Guardians of Order | RPGNow.com</a></p><p>3. True Sorcery</p><p><a href="http://www.rpgnow.com/product_info.php?products_id=20498&it=1&filters=0_0_0_10080" target="_blank">True Sorcery - Green Ronin | RPGNow.com</a></p><p></p><p>I own 1 and 2 and like them quite a bit. I don't know much about True Sorcery, other than it's another drain based system and derived from the magic rules used for their Black Company supplement/game.</p><p></p><p>Both Spellweaver and d20 Advanced Magic give you the SRD spells converted over to their respective systems; I don't think True Sorcery does (it says 50 spells, vs 600+ of the SRD) but someone might have actually gone ahead and done all the work for you. I don't know.</p><p></p><p>Basically what I'd suggest doing is grabbing whatever spell it is you want to convert (or create) and use the system presented by one of the above products. They're all some sort of skill/drain based casting which might be an additional bonus for you, but you may not care. Either way, once you arrive at the DC for the spell, compare it to one of the already converted SRD spells with the same DC.</p><p></p><p>It's not foolproof, but it should help you get in the general area of where you want to be.</p><p></p><p>As an additional bonus, having a system like one of the ones above means you can tweak magic a bit and "reshuffle" spells as desired.</p><p></p><p>For quick and dirty, I'd go Spellweaver. If you want a more in-depth approach, d20 Advanced Magic. d20 Advanced Magic of course is a part of the BESMd20 rules, which might be a problem for some folks, but I happen to dig for a variety of reasons (even though it does have skill-based combat).</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5532517, member: 43283"] I'm sure not everyone will agree with me, but I'd suggest one of the following: 1. Unusual Core Classes: The Spellweaver [url=http://www.rpgnow.com/product_info.php?it=1&products_id=12636]Unusual Core Classes: The Spellweaver - Misfit Studios | RPGNow.com[/url] 2. d20 Advanced Magic [url=http://www.rpgnow.com/product_info.php?products_id=3156&it=1&filters=0_0_0_10113]d20 Advanced Magic - Guardians of Order | RPGNow.com[/url] 3. True Sorcery [url=http://www.rpgnow.com/product_info.php?products_id=20498&it=1&filters=0_0_0_10080]True Sorcery - Green Ronin | RPGNow.com[/url] I own 1 and 2 and like them quite a bit. I don't know much about True Sorcery, other than it's another drain based system and derived from the magic rules used for their Black Company supplement/game. Both Spellweaver and d20 Advanced Magic give you the SRD spells converted over to their respective systems; I don't think True Sorcery does (it says 50 spells, vs 600+ of the SRD) but someone might have actually gone ahead and done all the work for you. I don't know. Basically what I'd suggest doing is grabbing whatever spell it is you want to convert (or create) and use the system presented by one of the above products. They're all some sort of skill/drain based casting which might be an additional bonus for you, but you may not care. Either way, once you arrive at the DC for the spell, compare it to one of the already converted SRD spells with the same DC. It's not foolproof, but it should help you get in the general area of where you want to be. As an additional bonus, having a system like one of the ones above means you can tweak magic a bit and "reshuffle" spells as desired. For quick and dirty, I'd go Spellweaver. If you want a more in-depth approach, d20 Advanced Magic. d20 Advanced Magic of course is a part of the BESMd20 rules, which might be a problem for some folks, but I happen to dig for a variety of reasons (even though it does have skill-based combat). [/QUOTE]
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