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General Tabletop Discussion
*TTRPGs General
Designing Non-Combat Encounters
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<blockquote data-quote="painandgreed" data-source="post: 1868550" data-attributes="member: 24969"><p>Well, two two measureing sticks could be difficulty and risk, and from there break it up to various criteria. </p><p></p><p>For difficulty, the CR is judged by the difficulty of the action either due to the number of rolls made or the high DC of the rolls. Figure a diplomatic mission where the characters must end a feud between two rival families to continue on with their actual quest. The CR for appropriate non-combat tasks are decided upon by the total number of rolls required in the DMs opinion. Assume the average party should defeat their equal CR monster in combat with 10 total rolls (total guess for the sake of arguement) or actions between all party members. Then any non-combat encounter that requires 10 rolls between the party members is an equal CR to their level. The estimated number of rolls required is left up the DM and if the PCs botch it or do a wonderful job, then they deal with the results. A fractional or multiple number of rolls results in a fractional or multiple CR rating. Another criteria could be difficulty of individual rolls. Just as a single crit may do enough damage to kill a monster, a single lucky roll may justify a CR value or be worth several rolls if using a total roll system. An example would be a rogue trying to bluff a city official for favorable outcome for the party which is not part of some other overall encounter. Although should he fail, it would not mean anything more than he is ignored but in succeeding in a roll that he normally would not be expect to win, has "defeated" the encounter. </p><p></p><p>Another choice is to determine the estimated risk or reward. GP value is the easiest measuring stick. A role played financial deal netting 300 GP profit would be a CR 1 encounter as per the treasure normally expected per CR value. Similarly, anything risking 20% of the parties resources would be considered of an equal CR value to the party. Such things such as social encoutners where things can turn against the players in a non-combat way will have to be judged by the DM. Thus an encounter where a character is at a party and attempts to bluff the city official risking making him an enemy, being kicked out of the city, or havign to act under regulations that would make things more difficult would be worty of a CR rating.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1868550, member: 24969"] Well, two two measureing sticks could be difficulty and risk, and from there break it up to various criteria. For difficulty, the CR is judged by the difficulty of the action either due to the number of rolls made or the high DC of the rolls. Figure a diplomatic mission where the characters must end a feud between two rival families to continue on with their actual quest. The CR for appropriate non-combat tasks are decided upon by the total number of rolls required in the DMs opinion. Assume the average party should defeat their equal CR monster in combat with 10 total rolls (total guess for the sake of arguement) or actions between all party members. Then any non-combat encounter that requires 10 rolls between the party members is an equal CR to their level. The estimated number of rolls required is left up the DM and if the PCs botch it or do a wonderful job, then they deal with the results. A fractional or multiple number of rolls results in a fractional or multiple CR rating. Another criteria could be difficulty of individual rolls. Just as a single crit may do enough damage to kill a monster, a single lucky roll may justify a CR value or be worth several rolls if using a total roll system. An example would be a rogue trying to bluff a city official for favorable outcome for the party which is not part of some other overall encounter. Although should he fail, it would not mean anything more than he is ignored but in succeeding in a roll that he normally would not be expect to win, has "defeated" the encounter. Another choice is to determine the estimated risk or reward. GP value is the easiest measuring stick. A role played financial deal netting 300 GP profit would be a CR 1 encounter as per the treasure normally expected per CR value. Similarly, anything risking 20% of the parties resources would be considered of an equal CR value to the party. Such things such as social encoutners where things can turn against the players in a non-combat way will have to be judged by the DM. Thus an encounter where a character is at a party and attempts to bluff the city official risking making him an enemy, being kicked out of the city, or havign to act under regulations that would make things more difficult would be worty of a CR rating. [/QUOTE]
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