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Designing NPCs on the fly
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<blockquote data-quote="Barmy Gith" data-source="post: 1633104" data-attributes="member: 18516"><p>This thread is proving very enlightening so far. I often find myself trying to consider what is the best method for creating a quick NPC. </p><p></p><p>In 3e, I found Buck's generator very handy as it had a wide selection of races beyond the typical PHB selection. Now, I'm running a 3.5 game and while I still find the 3.5 Buck generator useful for creating PHB race NPCs, the lack of other races the first one had makes it slightly less perfect. I've thought about gettting around that by simply stating up a human with the generator and then adding the quick and dirty racial modifications that the DMG notes for each race in the NPC section. Has any tried that?</p><p></p><p>To be honest what I generally do for random NPCs is steal a stat block from an old adventure or one I don't intend to use in that campaign. By the way, does anyone know of any databases or sites out there that have a stockpile of stereotypical 3e or 3.5 NPCs, like the drow cleric or wizrad, the town guard, the lizard man druid, the goblin tough, the orc barbarian, etc.</p><p></p><p>So it seems there are some good ideas for setting up a fighter or rogue type quick and dirty, but how do you handle spellcasters with their metamagic and spells. I suppose the easiest thing is to simply pull each one out of the air as you go, though I'd be concerned that it would mean each NPC spellcaster would have the perfect spell for every situation. What do you think?</p><p></p><p>Finally, is there anyway to quickly apply a template, any good programs out there that allow for easy template application?</p><p></p><p>Good Gaming.</p></blockquote><p></p>
[QUOTE="Barmy Gith, post: 1633104, member: 18516"] This thread is proving very enlightening so far. I often find myself trying to consider what is the best method for creating a quick NPC. In 3e, I found Buck's generator very handy as it had a wide selection of races beyond the typical PHB selection. Now, I'm running a 3.5 game and while I still find the 3.5 Buck generator useful for creating PHB race NPCs, the lack of other races the first one had makes it slightly less perfect. I've thought about gettting around that by simply stating up a human with the generator and then adding the quick and dirty racial modifications that the DMG notes for each race in the NPC section. Has any tried that? To be honest what I generally do for random NPCs is steal a stat block from an old adventure or one I don't intend to use in that campaign. By the way, does anyone know of any databases or sites out there that have a stockpile of stereotypical 3e or 3.5 NPCs, like the drow cleric or wizrad, the town guard, the lizard man druid, the goblin tough, the orc barbarian, etc. So it seems there are some good ideas for setting up a fighter or rogue type quick and dirty, but how do you handle spellcasters with their metamagic and spells. I suppose the easiest thing is to simply pull each one out of the air as you go, though I'd be concerned that it would mean each NPC spellcaster would have the perfect spell for every situation. What do you think? Finally, is there anyway to quickly apply a template, any good programs out there that allow for easy template application? Good Gaming. [/QUOTE]
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