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Designing OGL Supers for d20 modern
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<blockquote data-quote="Walking Dad" data-source="post: 5429100" data-attributes="member: 59043"><p><span style="font-size: 12px"><a href="http://www.scratchfactory.com/ModernSRD/BasicClasses.php" target="_blank">Basic Classes</a></span></p><p></p><p>I tend to agree with the <a href="http://www.opengamingfoundation.org/animesrd/Classes.htm" target="_blank">Classes Anime d20</a> that the old d20 classes are not fully balanced, what becomes a problem with the Power Point buy we want to add later. So let's balance them!</p><p></p><p>Anime d20 uses this costs to approximate the 'class' worth for each level.</p><p></p><p>d20 Modern Classes Point Costs</p><p></p><p>[code]</p><p>[FONT=Courier New]Class Advantage CP Cost</p><p>(3 + Int modifier) Skills gained each Level 0.75 each Level</p><p>(5 + Int modifier) Skills gained each Level 1.25 each Level</p><p>(7 + Int modifier) Skills gained each Level 1.75 each Level</p><p>(9 + Int modifier) Skills gained each Level 2.25 each Level</p><p>Smart Hero Class Skill bonus each Level 0.5 each Level</p><p>+1 Defence Bonus 2</p><p>+1 Reputation Bonus 1</p><p>+1 Talent 2[/FONT]</p><p>[/code]I add the other needed statistics (derived from other places in the anime d2 SRD) in my own table:</p><p></p><p>[code]</p><p>[FONT=Courier New]Class Advantage CP Cost</p><p>+1 Feat 1</p><p>+1 BaB 3</p><p>+1 to Fortitude, Reflex, or Will Save 1</p><p>d4 Hit Dice 1 each Level</p><p>d6 Hit Dice 1.5 each Level</p><p>d8 Hit Dice 2 each Level</p><p>d10 Hit Dice 2.5 each Level</p><p>d12 Hit Dice 3 each Level</p><p>[/FONT] [/code]Adding all the points from each level for all 10 levels they derive:</p><p></p><p>[code]</p><p>[FONT=Courier New]Class Points</p><p>Strong Hero 100</p><p>Fast Hero 103</p><p>Tough Hero 97</p><p>Smart Hero 98</p><p>Dedicated Hero 95</p><p>Charismatic Hero 91[/FONT]</p><p>[/code]Sorry, but I don't share this approximation. Later d20 modern products had feats that gave two Talents (<a href="http://www.d20resources.com/future.d20.srd/feats/charismatic.plus.php" target="_blank">Charismatic Plus</a>). The d20 psionics handbook had a feat that gave five Skill points (<a href="http://www.d20srd.org/srd/psionic/psionicFeats.htm#openMinded" target="_blank">Open Minded</a>). And the costs for skills included the Human racial bonus (as shown here: <a href="http://www.d20resources.com/arcana.d20.srd/shadowkind/skill.points.per.level.php" target="_blank">Skill Points Per Level</a>).</p><p>And why should Int based classes treated different for skills, with the con based class treated the same for HP?</p><p></p><p>Also I would rate Defense and BAB worth the same: 2 CP.</p><p></p><p>So my new table looks like this:</p><p></p><p>[code]</p><p>[FONT=Courier New]Class Advantage CP Cost</p><p>+1 to Fort, Ref, or Will Save 1</p><p>+1 to Base Attack Bonus 2</p><p>+1 Defence Bonus 2</p><p>(2 + Int modifier) Skills gained each Level 0.5 each Level</p><p>(4 + Int modifier) Skills gained each Level 1 each Level</p><p>(6 + Int modifier) Skills gained each Level 1.5 each Level</p><p>(8 + Int modifier) Skills gained each Level 2 each Level</p><p>+1 Feat 2</p><p>+1 Talent 2</p><p>[/FONT] [FONT=Courier New]d4 Hit Dice 1 each Level</p><p>d6 Hit Dice 1.5 each Level</p><p>d8 Hit Dice 2 each Level</p><p>d10 Hit Dice 2.5 each Level</p><p>d12 Hit Dice 3 each Level[/FONT]</p><p>[/code]I'm not sure if Feats / Talents shouldn't only be 1 CP, but feats like <a href="http://www.d20srd.org/srd/feats.htm#ironWill" target="_blank">Iron Will</a> suggest otherwise, if we want to keep the cost for saves.</p><p></p><p>I added suggested changes in the attached pdf to make the point costs closer to each other.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5429100, member: 59043"] [SIZE=3][URL="http://www.scratchfactory.com/ModernSRD/BasicClasses.php"]Basic Classes[/URL][/SIZE] I tend to agree with the [URL="http://www.opengamingfoundation.org/animesrd/Classes.htm"]Classes Anime d20[/URL] that the old d20 classes are not fully balanced, what becomes a problem with the Power Point buy we want to add later. So let's balance them! Anime d20 uses this costs to approximate the 'class' worth for each level. d20 Modern Classes Point Costs [code] [FONT=Courier New]Class Advantage CP Cost (3 + Int modifier) Skills gained each Level 0.75 each Level (5 + Int modifier) Skills gained each Level 1.25 each Level (7 + Int modifier) Skills gained each Level 1.75 each Level (9 + Int modifier) Skills gained each Level 2.25 each Level Smart Hero Class Skill bonus each Level 0.5 each Level +1 Defence Bonus 2 +1 Reputation Bonus 1 +1 Talent 2[/FONT] [/code]I add the other needed statistics (derived from other places in the anime d2 SRD) in my own table: [code] [FONT=Courier New]Class Advantage CP Cost +1 Feat 1 +1 BaB 3 +1 to Fortitude, Reflex, or Will Save 1 d4 Hit Dice 1 each Level d6 Hit Dice 1.5 each Level d8 Hit Dice 2 each Level d10 Hit Dice 2.5 each Level d12 Hit Dice 3 each Level [/FONT] [/code]Adding all the points from each level for all 10 levels they derive: [code] [FONT=Courier New]Class Points Strong Hero 100 Fast Hero 103 Tough Hero 97 Smart Hero 98 Dedicated Hero 95 Charismatic Hero 91[/FONT] [/code]Sorry, but I don't share this approximation. Later d20 modern products had feats that gave two Talents ([URL="http://www.d20resources.com/future.d20.srd/feats/charismatic.plus.php"]Charismatic Plus[/URL]). The d20 psionics handbook had a feat that gave five Skill points ([URL="http://www.d20srd.org/srd/psionic/psionicFeats.htm#openMinded"]Open Minded[/URL]). And the costs for skills included the Human racial bonus (as shown here: [URL="http://www.d20resources.com/arcana.d20.srd/shadowkind/skill.points.per.level.php"]Skill Points Per Level[/URL]). And why should Int based classes treated different for skills, with the con based class treated the same for HP? Also I would rate Defense and BAB worth the same: 2 CP. So my new table looks like this: [code] [FONT=Courier New]Class Advantage CP Cost +1 to Fort, Ref, or Will Save 1 +1 to Base Attack Bonus 2 +1 Defence Bonus 2 (2 + Int modifier) Skills gained each Level 0.5 each Level (4 + Int modifier) Skills gained each Level 1 each Level (6 + Int modifier) Skills gained each Level 1.5 each Level (8 + Int modifier) Skills gained each Level 2 each Level +1 Feat 2 +1 Talent 2 [/FONT] [FONT=Courier New]d4 Hit Dice 1 each Level d6 Hit Dice 1.5 each Level d8 Hit Dice 2 each Level d10 Hit Dice 2.5 each Level d12 Hit Dice 3 each Level[/FONT] [/code]I'm not sure if Feats / Talents shouldn't only be 1 CP, but feats like [URL="http://www.d20srd.org/srd/feats.htm#ironWill"]Iron Will[/URL] suggest otherwise, if we want to keep the cost for saves. I added suggested changes in the attached pdf to make the point costs closer to each other. [/QUOTE]
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