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Designing OGL Supers for d20 modern
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<blockquote data-quote="jmucchiello" data-source="post: 5431229" data-attributes="member: 813"><p>I did this once long ago completely wrong. But you might like it. I never released it. It was a superhero system where the powers were gained like skills. 3.0 skill. (This was 2002.) So each class, in addition to have skill points per level, also had power points per level. Powers were divided into class powers and cross-class powers. So a Strong Hero class (Brick in my game) would gain 4+Str power points per level. If he spent them on in-class powers he could really get strong. If he went out of class everything cost more. The Agile Hero would gain 4+Dex power points per level and have different set of in-class powers. Etc.</p><p></p><p>Then the powers were a whole new subsystem built on the special abilities found common in supers mapped onto the special abilities chapter used for monsters.</p><p></p><p>The major flaw in this should be obvious (now). It is just far too easy for one 5th level character to be 100x better than another 5th level character depending on how much one focuses on certain powers. </p><p></p><p>But it was a true class and level based superhero game.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5431229, member: 813"] I did this once long ago completely wrong. But you might like it. I never released it. It was a superhero system where the powers were gained like skills. 3.0 skill. (This was 2002.) So each class, in addition to have skill points per level, also had power points per level. Powers were divided into class powers and cross-class powers. So a Strong Hero class (Brick in my game) would gain 4+Str power points per level. If he spent them on in-class powers he could really get strong. If he went out of class everything cost more. The Agile Hero would gain 4+Dex power points per level and have different set of in-class powers. Etc. Then the powers were a whole new subsystem built on the special abilities found common in supers mapped onto the special abilities chapter used for monsters. The major flaw in this should be obvious (now). It is just far too easy for one 5th level character to be 100x better than another 5th level character depending on how much one focuses on certain powers. But it was a true class and level based superhero game. [/QUOTE]
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