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Designing OGL Supers for d20 modern
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<blockquote data-quote="Walking Dad" data-source="post: 5434702" data-attributes="member: 59043"><p><span style="font-size: 12px"><a href="http://www.scratchfactory.com/ModernSRD/FXBasics.php" target="_blank">FX Basics</a></span></p><p></p><p>In this section we will put the Powers, called '<a href="http://www.opengamingfoundation.org/animesrd/Attributes.htm" target="_blank">Attributes</a>' in anime d20.</p><p></p><p>I will make a short comment on each power:</p><p></p><p>[Sblock=Attributes]</p><p></p><p>('Attributes' will be renamed to 'Powers')</p><p></p><p>Adaptation - no changes</p><p></p><p>Alternate Form - Will be split in a 'Compound Power' and 'Become d20 Creature' option (the terms are not final).</p><p></p><p>Animal Friendship - not used at it is. Can maybe used as template for skill increase powers.</p><p></p><p>Armour - Cost and Progression cost should be halved. Renamed to 'Protection' to avoid confusion with 'Armor' -> Equipment.</p><p></p><p>Art of Distraction - not used</p><p></p><p>Attack Combat Mastery - Delete part about Combat Skills. Change cost to 2/ level.Renamed to 'Attack Mastery'.</p><p></p><p>Aura of Command - not used</p><p></p><p>Combination Attack - not used. An option for combining attacks will be added to the Combat section.</p><p></p><p>Computer Scanning - no change (maybe progression)</p><p> </p><p>Contamination - not used.</p><p></p><p>Damn Healthy! - gives 5 HP instead of d8. Renamed to 'Tough'</p><p></p><p>Defence Combat Mastery - renamed to Defence Mastery</p><p></p><p>Divine Relationship - renamed to Luck and is now a feat.</p><p></p><p>Duplicate - no change. Can also be used as template for a summon power.</p><p></p><p>Dynamic Sorcery - not used</p><p></p><p>Elasticity - the bonus to grappling needs to be re-viewed.</p><p></p><p>Energy Bonus - not used. We will not use 'Energy Points'</p><p></p><p>Enhanced [Ability] - see sub-chapter below</p><p></p><p>Environmental Control - no change</p><p></p><p>Exorcism - not used</p><p></p><p>Extra Arms - remove reference to 'Extra Attacks Attribute'</p><p></p><p>Extra Attacks - will get a level limit</p><p></p><p>Extra Defences - not used</p><p></p><p>Features - no changes</p><p></p><p>Flight - uses same progression as 'Speed'.</p><p></p><p>Flunkies - only 2/Rank version is available as a Feat. Renamed to 'Minions'</p><p></p><p>Force Field - delete 'Uses Energy' option.</p><p></p><p>Healing - no changes (?)</p><p></p><p>Heightened Awareness - not used. See 'Animal Friendship'</p><p></p><p>Heightened Senses - Renamed 'Super-Senses'</p><p></p><p>Highly Skilled - no changes</p><p></p><p>Hyperflight - Effect becomes descriptive.</p><p></p><p>Immunity - individual ranks need to be re-worked.</p><p></p><p>Insubstantial - only Rank 5 (ignore matter) and 6 (ignore matter and energy) are available. Rank 6 requires to specify one exception.</p><p></p><p>Invisibility - renamed 'Concealment'</p><p> </p><p>Item of Power - renamed 'Device'. No longer available attributes cannot be chosen as Powers.</p><p></p><p>Jumping - not used</p><p></p><p>Magic - not used</p><p></p><p>Massive Damage - no change (?)</p><p></p><p>Mechanical Genius - not used. Will add gadgetiering rules later</p><p></p><p>Metamorphosis - offensive use becomes a 'Special Attack' option.</p><p></p><p>Mimic - no changes (?)</p><p></p><p>Mind Control - ???</p><p></p><p>Mind Shield - no changes</p><p></p><p>Natural Weapons - no changes</p><p></p><p>Organisational Ties - becomes a Feat</p><p></p><p>Own a Big Mecha not used (yet)</p><p></p><p>Personal Gear - becomes a feat</p><p></p><p>Pet Monster - not used</p><p></p><p>Place of Power - not used</p><p></p><p>Pocket Dimension - maybe changing the cost</p><p></p><p>Power Defence - not used</p><p></p><p>Projection - renamed 'Illusion'</p><p></p><p>Regeneration - costs 6 CP, but always regenerates 5HP/rank.</p><p></p><p>Reincarnation - no change</p><p></p><p>Rejuvenation - not used</p><p></p><p>Sensory Block - renamed 'Obscure', increased cost or smaller area.</p><p></p><p>Servant - renamed 'Sidekick'</p><p></p><p>Sixth Sense - no change but will perhaps become part of 'Super-Senses'</p><p></p><p>Size Change - </p><p></p><p>Special Attack </p><p></p><p>Special Defence </p><p></p><p>Special Movement </p><p></p><p>Speed </p><p></p><p>Spirit Ward </p><p></p><p>Superstrength </p><p></p><p>Swarm </p><p></p><p>Telekinesis </p><p> </p><p>Telepathy </p><p></p><p>Teleport </p><p></p><p>Train a Cute Monster </p><p></p><p>Transmutation </p><p></p><p>Tunnelling </p><p></p><p>Unique Attribute </p><p></p><p>Unknown Superhuman Power </p><p></p><p>Water Speed </p><p></p><p>Wealth </p><p></p><p>[/Sblock]</p><p></p><p></p><p>New Powers</p><p></p><p>Sphere Mastery-</p><p></p><p>Uncanny Dodge (?)-</p><p></p><p></p><p></p><p>Enhanced (Ability):</p><p></p><p></p><p>Enhanced (Skill)</p><p>Cost: 1 Point/Rank</p><p>Relevant Ability: Wisdom</p><p>Progression: The character gains a +2 bonus/Rank to specific Ability/Skill checks</p><p></p><p>Limitations / Power Level cap:</p><p></p><p></p><p><em>still in progress..</em></p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5434702, member: 59043"] [SIZE=3][URL="http://www.scratchfactory.com/ModernSRD/FXBasics.php"]FX Basics[/URL][/SIZE] In this section we will put the Powers, called '[URL="http://www.opengamingfoundation.org/animesrd/Attributes.htm"]Attributes[/URL]' in anime d20. I will make a short comment on each power: [Sblock=Attributes] ('Attributes' will be renamed to 'Powers') Adaptation - no changes Alternate Form - Will be split in a 'Compound Power' and 'Become d20 Creature' option (the terms are not final). Animal Friendship - not used at it is. Can maybe used as template for skill increase powers. Armour - Cost and Progression cost should be halved. Renamed to 'Protection' to avoid confusion with 'Armor' -> Equipment. Art of Distraction - not used Attack Combat Mastery - Delete part about Combat Skills. Change cost to 2/ level.Renamed to 'Attack Mastery'. Aura of Command - not used Combination Attack - not used. An option for combining attacks will be added to the Combat section. Computer Scanning - no change (maybe progression) Contamination - not used. Damn Healthy! - gives 5 HP instead of d8. Renamed to 'Tough' Defence Combat Mastery - renamed to Defence Mastery Divine Relationship - renamed to Luck and is now a feat. Duplicate - no change. Can also be used as template for a summon power. Dynamic Sorcery - not used Elasticity - the bonus to grappling needs to be re-viewed. Energy Bonus - not used. We will not use 'Energy Points' Enhanced [Ability] - see sub-chapter below Environmental Control - no change Exorcism - not used Extra Arms - remove reference to 'Extra Attacks Attribute' Extra Attacks - will get a level limit Extra Defences - not used Features - no changes Flight - uses same progression as 'Speed'. Flunkies - only 2/Rank version is available as a Feat. Renamed to 'Minions' Force Field - delete 'Uses Energy' option. Healing - no changes (?) Heightened Awareness - not used. See 'Animal Friendship' Heightened Senses - Renamed 'Super-Senses' Highly Skilled - no changes Hyperflight - Effect becomes descriptive. Immunity - individual ranks need to be re-worked. Insubstantial - only Rank 5 (ignore matter) and 6 (ignore matter and energy) are available. Rank 6 requires to specify one exception. Invisibility - renamed 'Concealment' Item of Power - renamed 'Device'. No longer available attributes cannot be chosen as Powers. Jumping - not used Magic - not used Massive Damage - no change (?) Mechanical Genius - not used. Will add gadgetiering rules later Metamorphosis - offensive use becomes a 'Special Attack' option. Mimic - no changes (?) Mind Control - ??? Mind Shield - no changes Natural Weapons - no changes Organisational Ties - becomes a Feat Own a Big Mecha not used (yet) Personal Gear - becomes a feat Pet Monster - not used Place of Power - not used Pocket Dimension - maybe changing the cost Power Defence - not used Projection - renamed 'Illusion' Regeneration - costs 6 CP, but always regenerates 5HP/rank. Reincarnation - no change Rejuvenation - not used Sensory Block - renamed 'Obscure', increased cost or smaller area. Servant - renamed 'Sidekick' Sixth Sense - no change but will perhaps become part of 'Super-Senses' Size Change - Special Attack Special Defence Special Movement Speed Spirit Ward Superstrength Swarm Telekinesis Telepathy Teleport Train a Cute Monster Transmutation Tunnelling Unique Attribute Unknown Superhuman Power Water Speed Wealth [/Sblock] New Powers Sphere Mastery- Uncanny Dodge (?)- Enhanced (Ability): Enhanced (Skill) Cost: 1 Point/Rank Relevant Ability: Wisdom Progression: The character gains a +2 bonus/Rank to specific Ability/Skill checks Limitations / Power Level cap: [I]still in progress..[/I] [/QUOTE]
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