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General Tabletop Discussion
*Dungeons & Dragons
Designing scenario's / episodes that can be finished in 4-hour sessions
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<blockquote data-quote="Burnside" data-source="post: 7284783" data-attributes="member: 6910340"><p>10 4-hour sessions is the perfect amount of time for a comprehensive run-through of Lost Mines of Phandelver, hitting all the side quests. The plot is simple enough that monthly sessions are fine. It's a great adventure and your players will love it.</p><p></p><p>I suggest breaking down your sessions like this:</p><p></p><p>Session 1 - Wagon ambush through most of Cragmaw Hideout</p><p></p><p>Session 2 - Finish Cragmaw Hideout, arrive in Phandalin. Explore town, meet NPCs, end with bar fight </p><p></p><p>Session 3 - Redbrand Hideout</p><p></p><p>3 sessions - Chapter 3 side quests. Can happen in pretty much any order and at any time, including after the main quest is complete. Thundertree is easily a full session on its own.</p><p></p><p>Session 7 - Cragmaw Castle</p><p></p><p>Sessions 8 & 9 - Wave Echo Cave</p><p></p><p>Extra session - because stuff always takes longer than you expect, and this way you won't have to rush and will have space to add some of your own ideas and characters. Also, do you need a session zero? This is that.</p><p></p><p>I think this would be more enjoyable than trying to cram 20 levels into 40 hours. Your players wouldn't have time to master their new abilities before they have to learn even newer ones. And tier 4 encounters are really complex and can take a long time to play out.</p></blockquote><p></p>
[QUOTE="Burnside, post: 7284783, member: 6910340"] 10 4-hour sessions is the perfect amount of time for a comprehensive run-through of Lost Mines of Phandelver, hitting all the side quests. The plot is simple enough that monthly sessions are fine. It's a great adventure and your players will love it. I suggest breaking down your sessions like this: Session 1 - Wagon ambush through most of Cragmaw Hideout Session 2 - Finish Cragmaw Hideout, arrive in Phandalin. Explore town, meet NPCs, end with bar fight Session 3 - Redbrand Hideout 3 sessions - Chapter 3 side quests. Can happen in pretty much any order and at any time, including after the main quest is complete. Thundertree is easily a full session on its own. Session 7 - Cragmaw Castle Sessions 8 & 9 - Wave Echo Cave Extra session - because stuff always takes longer than you expect, and this way you won't have to rush and will have space to add some of your own ideas and characters. Also, do you need a session zero? This is that. I think this would be more enjoyable than trying to cram 20 levels into 40 hours. Your players wouldn't have time to master their new abilities before they have to learn even newer ones. And tier 4 encounters are really complex and can take a long time to play out. [/QUOTE]
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Designing scenario's / episodes that can be finished in 4-hour sessions
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