Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Designing scenario's / episodes that can be finished in 4-hour sessions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7284939" data-attributes="member: 20323"><p><strong><em>How long does an encounter take generally?</em></strong></p><p>With a group of 4-5 players & 1 DM who are fairly conversant in the rules, not distracted by children/cell phones/side talk, facing a "medium" difficulty encounter without major crippling conditions (e.g. fighting in darkness) and not engaging in protracted guerilla-style conflicts, and assuming there's no "short cut" taken to resolve the encounter prematurely so it plays out "until all monsters are dead"? </p><p></p><p>About 30 minutes.</p><p></p><p>My tongue-in-cheek provisos are intended to make you aware that there are a lot of "what ifs" to this question that are going to vary from table to table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong><em>How many encounters for one session?</em></strong></p><p>That varies. I plan for ~5 "encounters" for a 4-hour session, and by that I don't mean combats but encounters where there's something at stake, where there's conflict, and which the players are likely going to spend some time with.</p><p></p><p>However, be prepared to run fewer encounters (or ad lib entirely) because the players are an unknown quantity. They're going to surprise you, they're going to break your structure. It will happen. And that's fine. Doesn't mean you're a bad DM. On the contrary.</p><p></p><p><strong><em>Any examples online?</em></strong></p><p></p><p>There are TONS. Look at most recent Chris Perkins session at PAX Unplugged: <a href="https://www.youtube.com/watch?v=W-xsA-xK-D8" target="_blank">https://www.youtube.com/watch?v=W-xsA-xK-D8</a> You'll notice he nips "rules debating" in the butt fast and without compromise. That's very important for a time-slotted game, especially if you have any older D&D players used to longer-term campaigning with lots of side talk & rules lawyering & navel pontificating. Nothing wrong with that style, but for a time-slotted game you can't waste time on getting into a debate about line of sight rules, or whatever. Embrace "rulings not rules."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7284939, member: 20323"] [B][I]How long does an encounter take generally?[/I][/B] With a group of 4-5 players & 1 DM who are fairly conversant in the rules, not distracted by children/cell phones/side talk, facing a "medium" difficulty encounter without major crippling conditions (e.g. fighting in darkness) and not engaging in protracted guerilla-style conflicts, and assuming there's no "short cut" taken to resolve the encounter prematurely so it plays out "until all monsters are dead"? About 30 minutes. My tongue-in-cheek provisos are intended to make you aware that there are a lot of "what ifs" to this question that are going to vary from table to table. ;) [B][I]How many encounters for one session?[/I][/B] That varies. I plan for ~5 "encounters" for a 4-hour session, and by that I don't mean combats but encounters where there's something at stake, where there's conflict, and which the players are likely going to spend some time with. However, be prepared to run fewer encounters (or ad lib entirely) because the players are an unknown quantity. They're going to surprise you, they're going to break your structure. It will happen. And that's fine. Doesn't mean you're a bad DM. On the contrary. [B][I]Any examples online?[/I][/B] There are TONS. Look at most recent Chris Perkins session at PAX Unplugged: [url]https://www.youtube.com/watch?v=W-xsA-xK-D8[/url] You'll notice he nips "rules debating" in the butt fast and without compromise. That's very important for a time-slotted game, especially if you have any older D&D players used to longer-term campaigning with lots of side talk & rules lawyering & navel pontificating. Nothing wrong with that style, but for a time-slotted game you can't waste time on getting into a debate about line of sight rules, or whatever. Embrace "rulings not rules." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Designing scenario's / episodes that can be finished in 4-hour sessions
Top