Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Designing the Perfect D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5505158" data-attributes="member: 1210"><p><em>Two quick notes for context regarding this section: I will eventually create stats for other traditional D&D races, possibly including some weird ones (e.g. I will probably eventually do up dragonborn and warforged, since I use both in my campaign). Also, don't be fooled- racial paragon classes are the <em>only</em> way to get hit points every level. Hit points are a fairly rare commodity compared to most versions of D&D.</em></p><p></p><p><strong><span style="font-size: 12px">RACES</span></strong></p><p> </p><p>Your racial choices are dwarf, elf, halfling and human. When you gain a level, you may choose to take a racial paragon level, in which case your racial traits will improve and increase.You cannot have more racial paragon levels than you have base class levels, nor can you take racial paragon levels from a race other than your own. Each race is detailed below.</p><p></p><p><span style="font-size: 10px"><strong><u>Dwarf Starting Package</u></strong></span></p><p>+1 Wisdom, +1 Constitution</p><p>Low-light vision</p><p>Speed 5</p><p>Speak Dwarven and Common</p><p>Stonecunning (+1 bonus to all skill checks involving stone)</p><p>+4 hit points</p><p></p><p><strong>DWARF PARAGON ADVANCEMENT</strong></p><p>Each time you gain a dwarf paragon level, add 4d10% to your Constitution. Once this reaches 100%, your ability score increases by one point.</p><p><strong>Level --- Attacks --- Defenses --- Hit Points --- Features</strong></p><p>1 --- None --- +1 Fort --- +1d8 --- Resist 1 poison</p><p>2 --- None --- +1 Will --- +1d8 --- Stonecunning increases to +2</p><p>3 --- +1 melee --- None --- +1d8 --- Low-light vision increases to darkvision</p><p></p><p><strong><u><span style="font-size: 10px">Elf Starting Package</span></u></strong></p><p>+1 Wisdom, +1 Dexterity</p><p>Low-light vision</p><p>Speed 6</p><p>Speak Elven and Common</p><p>Mobility (ignore first square of difficult terrain each round)</p><p>Wilderness lore (+1 to all skill checks involving the wilderness)</p><p><strong></strong></p><p><strong>ELF PARAGON ADVANCEMENT</strong></p><p>Each time you gain an elf paragon level, add 4d10% to your Dexterity. Once this reaches 100%, your ability score increases by one point.</p><p></p><p><strong>Level --- Attacks --- Defenses --- Hit Points --- Features</strong></p><p>1 --- None --- +1 Ref --- +1d6 --- Wilderness lore increases to +2</p><p>2 --- +1 ranged --- None --- +1d6 --- +2 saving throws vs. charm or sleep effects</p><p>3 --- None --- +1 AC --- +1d6 ---Mobility increases to 2 squares</p><p></p><p><u><strong><span style="font-size: 10px">Halfling Starting Package</span></strong></u></p><p>+1 Dexterity, +1 Charisma</p><p>Speed 5</p><p>Speak Halfling and Common</p><p>Good hands (+1 bonus to ranged attacks with thrown weapons and slings)</p><p>Lucky (force a reroll of an attack that hit you 1/day)</p><p>Nimble dodger (+1 AC and Reflex)</p><p></p><p><strong>HALFLING PARAGON ADVANCEMENT</strong></p><p>Each time you gain halfling paragon level, add 4d10% to your Dexterity. Once this reaches 100%, your ability score increases by one point.</p><p><strong>Level --- Attacks --- Defenses --- Hit Points --- Features</strong></p><p>1 --- None --- +1 Ref --- +1d4 --- Good hands increases to +2</p><p>2 --- None --- +1 AC --- +1d4 --- Speed increases to 6</p><p>3 --- None --- +1 Ref --- +1d4 --- Lucky increases to 2/day</p><p></p><p><strong><u><span style="font-size: 10px">Human Starting Package</span></u></strong></p><p>+1 to highest and lowest scores</p><p>Speed 6</p><p>Speak Common and one other language of your choice</p><p>Quick learner (+10% to earned experience points)</p><p></p><p><strong>HUMAN PARAGON ADVANCEMENT</strong></p><p>Each time you gain a human paragon level, add 4d10% to your lowest ability score. One this reaches 100%, your ability score increases by one point.</p><p><strong>Level --- Attacks --- Defenses --- Hit Points --- Features</strong></p><p>1 --- None --- +1 Will or Fort --- +1d6 --- Gain 1 fighting style or stance</p><p>2 --- None --- +1 AC or Ref --- +1d6 --- +1 initiative</p><p>3 --- +1 to any one --- None --- +1d6 --- Human vesatilty</p><p></p><p><strong>Gain fighting style or stance:</strong> This can be any fighting style (or stance) that you qualify for via any of your other classes.</p><p> </p><p><strong>Human Versatility:</strong> You get a +1 bonus to all skill checks.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5505158, member: 1210"] [I]Two quick notes for context regarding this section: I will eventually create stats for other traditional D&D races, possibly including some weird ones (e.g. I will probably eventually do up dragonborn and warforged, since I use both in my campaign). Also, don't be fooled- racial paragon classes are the [i]only[/i] way to get hit points every level. Hit points are a fairly rare commodity compared to most versions of D&D.[/I] [B][SIZE="3"]RACES[/SIZE][/B] Your racial choices are dwarf, elf, halfling and human. When you gain a level, you may choose to take a racial paragon level, in which case your racial traits will improve and increase.You cannot have more racial paragon levels than you have base class levels, nor can you take racial paragon levels from a race other than your own. Each race is detailed below. [SIZE="2"][B][U]Dwarf Starting Package[/U][/B][/SIZE] +1 Wisdom, +1 Constitution Low-light vision Speed 5 Speak Dwarven and Common Stonecunning (+1 bonus to all skill checks involving stone) +4 hit points [B]DWARF PARAGON ADVANCEMENT[/B] Each time you gain a dwarf paragon level, add 4d10% to your Constitution. Once this reaches 100%, your ability score increases by one point. [B]Level --- Attacks --- Defenses --- Hit Points --- Features[/B] 1 --- None --- +1 Fort --- +1d8 --- Resist 1 poison 2 --- None --- +1 Will --- +1d8 --- Stonecunning increases to +2 3 --- +1 melee --- None --- +1d8 --- Low-light vision increases to darkvision [B][U][SIZE="2"]Elf Starting Package[/SIZE][/U][/B] +1 Wisdom, +1 Dexterity Low-light vision Speed 6 Speak Elven and Common Mobility (ignore first square of difficult terrain each round) Wilderness lore (+1 to all skill checks involving the wilderness) [B] ELF PARAGON ADVANCEMENT[/B] Each time you gain an elf paragon level, add 4d10% to your Dexterity. Once this reaches 100%, your ability score increases by one point. [B]Level --- Attacks --- Defenses --- Hit Points --- Features[/B] 1 --- None --- +1 Ref --- +1d6 --- Wilderness lore increases to +2 2 --- +1 ranged --- None --- +1d6 --- +2 saving throws vs. charm or sleep effects 3 --- None --- +1 AC --- +1d6 ---Mobility increases to 2 squares [U][B][SIZE="2"]Halfling Starting Package[/SIZE][/B][/U] +1 Dexterity, +1 Charisma Speed 5 Speak Halfling and Common Good hands (+1 bonus to ranged attacks with thrown weapons and slings) Lucky (force a reroll of an attack that hit you 1/day) Nimble dodger (+1 AC and Reflex) [B]HALFLING PARAGON ADVANCEMENT[/B] Each time you gain halfling paragon level, add 4d10% to your Dexterity. Once this reaches 100%, your ability score increases by one point. [B]Level --- Attacks --- Defenses --- Hit Points --- Features[/B] 1 --- None --- +1 Ref --- +1d4 --- Good hands increases to +2 2 --- None --- +1 AC --- +1d4 --- Speed increases to 6 3 --- None --- +1 Ref --- +1d4 --- Lucky increases to 2/day [B][U][SIZE="2"]Human Starting Package[/SIZE][/U][/B] +1 to highest and lowest scores Speed 6 Speak Common and one other language of your choice Quick learner (+10% to earned experience points) [B]HUMAN PARAGON ADVANCEMENT[/B] Each time you gain a human paragon level, add 4d10% to your lowest ability score. One this reaches 100%, your ability score increases by one point. [B]Level --- Attacks --- Defenses --- Hit Points --- Features[/B] 1 --- None --- +1 Will or Fort --- +1d6 --- Gain 1 fighting style or stance 2 --- None --- +1 AC or Ref --- +1d6 --- +1 initiative 3 --- +1 to any one --- None --- +1d6 --- Human vesatilty [B]Gain fighting style or stance:[/B] This can be any fighting style (or stance) that you qualify for via any of your other classes. [B]Human Versatility:[/B] You get a +1 bonus to all skill checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Designing the Perfect D&D
Top