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<blockquote data-quote="baradtgnome" data-source="post: 5505488" data-attributes="member: 2722"><p>I can appreciate all that. I had exactly that opinion after 10 years of mixed DM & playing. Add 20+ years to that and I have a different opinion.</p><p></p><p></p><p>I agree that RAW in 3 is a problem for 1st level characters. (we use house rules to address our grievances in that area)</p><p></p><p>In my experience I don't agree that characters could meaningfully adventure with higher level characters before 3. I played in a game like that. I was invited to join a game where the character level difference was substantial. I felt like a second class citizen and it was no fun. I left that game. At the heart of this dilemma is rewarding the players for their commitment to show up and their prowess in not dying with high level powerful characters. Contrast this with your objective of not having so much difference the replacement or new players feel like they can contribute. That may be a dichotomy that is too large to bridge. </p><p></p><p>What do you want from your gaming group? Are you going to reward your friends who are better gamers (in truth they are not equal) with significantly better game position? Seems like this is fair, but over time it WILL drive away the less accomplished gamers. Want new blood? Hard to get it if the long time players have positions that can never be reached. Think about this objective from a team work perspective. Make sure you are rewarding the behavior your desire: competitive players or team work.</p><p></p><p>Not here to rain on your parade. I'll read your material, and I can understand your objective. Just saying that thirty years later, with good friends who have been there for the long haul but cannot make every session, or just aren't as good in player as some others.... I am more cautious to create dis-incentives to show up. I offer this as wisdom not criticism.</p><p></p><p>On the other hand, I'll gladly steal any good ideas. Cheers!</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 5505488, member: 2722"] I can appreciate all that. I had exactly that opinion after 10 years of mixed DM & playing. Add 20+ years to that and I have a different opinion. I agree that RAW in 3 is a problem for 1st level characters. (we use house rules to address our grievances in that area) In my experience I don't agree that characters could meaningfully adventure with higher level characters before 3. I played in a game like that. I was invited to join a game where the character level difference was substantial. I felt like a second class citizen and it was no fun. I left that game. At the heart of this dilemma is rewarding the players for their commitment to show up and their prowess in not dying with high level powerful characters. Contrast this with your objective of not having so much difference the replacement or new players feel like they can contribute. That may be a dichotomy that is too large to bridge. What do you want from your gaming group? Are you going to reward your friends who are better gamers (in truth they are not equal) with significantly better game position? Seems like this is fair, but over time it WILL drive away the less accomplished gamers. Want new blood? Hard to get it if the long time players have positions that can never be reached. Think about this objective from a team work perspective. Make sure you are rewarding the behavior your desire: competitive players or team work. Not here to rain on your parade. I'll read your material, and I can understand your objective. Just saying that thirty years later, with good friends who have been there for the long haul but cannot make every session, or just aren't as good in player as some others.... I am more cautious to create dis-incentives to show up. I offer this as wisdom not criticism. On the other hand, I'll gladly steal any good ideas. Cheers! [/QUOTE]
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