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Designing the Perfect D&D
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<blockquote data-quote="NoWayJose" data-source="post: 5505849" data-attributes="member: 84810"><p>Jester, while I don't know much about various systems and therefore don't have much to compare to, I love the stances and fighting styles and the old-school formatting... also, when I read the rules, the simulation intuitively sings to me (for me, this is very important for feeling like I'm roleplaying a "real" character).</p><p> </p><p>I think your thread title ("the Perfect D&D") is somewhat of a misnomer, since the definition of perfect is so subjective, but then again, it probably attracts much more views/clicks than if you had titled it something like "House Rules Designing yet another variation of D&D".</p><p> </p><p></p><p> </p><p>I agree about the 4E disparity between 0 to 1st level. On the other hand, I find it believable to have some significant gap. Only in cheesier fantasy movies, can a 13 year old learn the art of swordfighting in a few weeks and duel with veteran warriors. And in today's world, kids seem to grow up with a sense of self-entitlement that they can do anything they dream about... but how about the hard work, the sweat and blood and tears, that is truly required to achieve that level of excellence?</p><p> </p><p>For that reason, I interpret the rules of a 1st level character as modelling the x years of training and hard work invested into that class/role. I can also imagine that, in fantasy fiction, there is the rare genius or prodigy that reaches 1st level without much training at all.</p><p> </p><p>If 0-level Joe the Pig Farmer took up a sword and shield, and he's not a prodigy and he didn't spend x years fighting in a war or whatnot, then I find it believable and consistent that he faces a gap between his skills and those of a 1st level fighter (comrade or opponent) and that the rules reflect this gap.</p><p> </p><p></p><p>Couldn't Jester's system easily accomodate a simpler "basic" version where you just offer less rules and stances and fighting styles? Also, isn't his fighter class relatively simple to play after choosing your stances, etc.?</p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5505849, member: 84810"] Jester, while I don't know much about various systems and therefore don't have much to compare to, I love the stances and fighting styles and the old-school formatting... also, when I read the rules, the simulation intuitively sings to me (for me, this is very important for feeling like I'm roleplaying a "real" character). I think your thread title ("the Perfect D&D") is somewhat of a misnomer, since the definition of perfect is so subjective, but then again, it probably attracts much more views/clicks than if you had titled it something like "House Rules Designing yet another variation of D&D". I agree about the 4E disparity between 0 to 1st level. On the other hand, I find it believable to have some significant gap. Only in cheesier fantasy movies, can a 13 year old learn the art of swordfighting in a few weeks and duel with veteran warriors. And in today's world, kids seem to grow up with a sense of self-entitlement that they can do anything they dream about... but how about the hard work, the sweat and blood and tears, that is truly required to achieve that level of excellence? For that reason, I interpret the rules of a 1st level character as modelling the x years of training and hard work invested into that class/role. I can also imagine that, in fantasy fiction, there is the rare genius or prodigy that reaches 1st level without much training at all. If 0-level Joe the Pig Farmer took up a sword and shield, and he's not a prodigy and he didn't spend x years fighting in a war or whatnot, then I find it believable and consistent that he faces a gap between his skills and those of a 1st level fighter (comrade or opponent) and that the rules reflect this gap. Couldn't Jester's system easily accomodate a simpler "basic" version where you just offer less rules and stances and fighting styles? Also, isn't his fighter class relatively simple to play after choosing your stances, etc.? [/QUOTE]
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