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<blockquote data-quote="the Jester" data-source="post: 5507628" data-attributes="member: 1210"><p>We'll get to monsters. That's the point at which I need to actually do some playtesting with a group or two- my regular group is down to do that, it's just a matter of getting the time and people together. I think I may have another group or two lined up to try it out too, but I'm still doing some work and it's not quite at the 'ready to try out' stage. </p><p></p><p>But generally speaking, my plan is to acknowledge that two monsters with the same number of levels can have vastly different challenge ratings. Since this is on the dm end, and I'm comfortable with a far higher complexity level for myself than for players, I'm still working on the details, but I'm thinking that level will determine base xp value, with specific abilities and hit points adding to this and CR being derived from the total xp value. A little complicated, but all that 'behind the curtain' stuff can be as complicate as I can handle (since it's a system for me), and my favorite monster xp value chart was the most complicated of all, the one from 1e. </p><p></p><p></p><p></p><p>I don't like someone being forced into the sidekick roll, and we'll see how well I do at avoiding it. </p><p></p><p>A new 1st level fighter joining a 9th level party should be able to contribute meaningfully. One thing you won't see is monsters with arbitrarily high defenses. If a monster has a bonus to AC equivalent to plate mail, that literally means that its hide is as hard to chop into as plate armor.</p><p></p><p>I do anticipate that a 1st level pc joining a high level party be somewhat less useful; without a certain amount of that, there's not much point in having levels at all. It's an interesting balance act to attempt, and until we actually play some, I won't know. </p><p></p><p>Oh- advancement is intended to be slow, 1e style.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5507628, member: 1210"] We'll get to monsters. That's the point at which I need to actually do some playtesting with a group or two- my regular group is down to do that, it's just a matter of getting the time and people together. I think I may have another group or two lined up to try it out too, but I'm still doing some work and it's not quite at the 'ready to try out' stage. But generally speaking, my plan is to acknowledge that two monsters with the same number of levels can have vastly different challenge ratings. Since this is on the dm end, and I'm comfortable with a far higher complexity level for myself than for players, I'm still working on the details, but I'm thinking that level will determine base xp value, with specific abilities and hit points adding to this and CR being derived from the total xp value. A little complicated, but all that 'behind the curtain' stuff can be as complicate as I can handle (since it's a system for me), and my favorite monster xp value chart was the most complicated of all, the one from 1e. I don't like someone being forced into the sidekick roll, and we'll see how well I do at avoiding it. A new 1st level fighter joining a 9th level party should be able to contribute meaningfully. One thing you won't see is monsters with arbitrarily high defenses. If a monster has a bonus to AC equivalent to plate mail, that literally means that its hide is as hard to chop into as plate armor. I do anticipate that a 1st level pc joining a high level party be somewhat less useful; without a certain amount of that, there's not much point in having levels at all. It's an interesting balance act to attempt, and until we actually play some, I won't know. Oh- advancement is intended to be slow, 1e style. [/QUOTE]
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