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<blockquote data-quote="the Jester" data-source="post: 5508425" data-attributes="member: 1210"><p><span style="font-size: 15px"><strong>ANT</strong></span></p><p></p><p><strong><span style="font-size: 12px">Giant Worker Ant</span></strong></p><p>Tiny beast 1st level soldier (insect)</p><p>Hit Dice: 1d8 (4 hp); AC: 18</p><p>Melee: +1; Fort: 13</p><p>Ranged: +0; Reflex: 14</p><p>Spell: +0; Will: 13</p><p></p><p>Perceptions: Scent </p><p>Initiative +0; Speed 6, climb 6 (spider climb)</p><p>Languages - </p><p></p><p>Str 10, Int 1, Wis 10, Dex 13, Con 11, Cha 3</p><p></p><p><strong>TRAITS</strong></p><p><em>Ant:</em> Ants get a +2 bonus on melee attacks and a +5 bonus to AC.</p><p><em>Tiny: </em>Tiny creatures don't get a bonus kicker of 1/3 its hit points, but do get a +2 bonus to AC.</p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><em>Bite: </em>+3 vs. AC; 1d2 damage and the target is grabbed. See also drag.</p><p></p><p><strong>MOVE ACTIONS</strong></p><p><em>Drag:</em> The giant worker ant moves half its speed and pulls any creature or object it has grabbed with it.</p><p></p><p><strong><span style="font-size: 12px">Giant Soldier Ant</span></strong></p><p>Small beast 1st level soldier (insect)</p><p>Hit Dice: 1d8+4 (8 hp); AC: 16</p><p>Melee: +1; Fort: 14</p><p>Ranged: +0; Reflex: 14</p><p>Spell: +0; Will: 13</p><p></p><p>Perceptions: Scent </p><p>Initiative +0; Speed 6</p><p>Languages - </p><p></p><p>Str 15, Int 1, Wis 10, Dex 13, Con 13, Cha 3</p><p></p><p><strong>TRAITS</strong></p><p><em>Ant:</em> Ants get a +2 bonus on melee attacks and a +5 bonus to AC.</p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><em>Bite: </em>+3 vs. AC; 1d3 plus 1d4 acid damage.</p><p></p><p><strong>MOVE ACTIONS</strong></p><p><em>Drag:</em> The giant worker ant moves half its speed and pulls any creature or object it has grabbed with it.</p><p></p><p><strong><span style="font-size: 12px">Ant Swarm</span></strong></p><p>Medium beast 3rd level skirmisher (insect, swarm)</p><p>Hit Dice: 2d6+6 (13 hp); AC: 15</p><p>Resist/Vulnerability See swarm</p><p>Melee: +1; Fort: 16</p><p>Ranged: +0; Reflex: 15</p><p>Spell: +0; Will: 13</p><p></p><p>Perceptions: Scent </p><p>Initiative +0; Speed 6, climb 6 (spider climb)</p><p>Languages - </p><p></p><p>Str 2, Int 1, Wis 10, Dex 10, Con 18, Cha 10</p><p></p><p><strong>TRAITS</strong></p><p><em>Ant:</em> Ants get a +2 bonus on melee attacks and a +5 bonus to AC.</p><p>Swarm: A swarm takes half damage from single-target attacks and double damage from area or close attacks. </p><p></p><p><strong>TRIGGERED ACTIONS</strong></p><p><em>Too Close!:</em> Trigger: A creature starts its turn adjacent to the swarm of ants. Effect: The triggering creature gains ongoing 3 damage (and takes 3 points immediately) (save ends on a 13+). A creature submerged in liquid gets a +5 bonus to this saving throw. If the target takes fire damage, this ongoing damage ends. </p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><em>Swarming Ants:</em> Targets each creature adjacent to the swarm; +3 vs. AC; 1d6 damage plus ongoing 3 damage (save ends on a 13+). A creature submerged in liquid gets a +5 bonus to this saving throw. If the target takes fire damage, this ongoing damage ends.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5508425, member: 1210"] [SIZE="4"][B]ANT[/B][/SIZE] [B][SIZE="3"]Giant Worker Ant[/SIZE][/B] Tiny beast 1st level soldier (insect) Hit Dice: 1d8 (4 hp); AC: 18 Melee: +1; Fort: 13 Ranged: +0; Reflex: 14 Spell: +0; Will: 13 Perceptions: Scent Initiative +0; Speed 6, climb 6 (spider climb) Languages - Str 10, Int 1, Wis 10, Dex 13, Con 11, Cha 3 [B]TRAITS[/B] [I]Ant:[/I] Ants get a +2 bonus on melee attacks and a +5 bonus to AC. [I]Tiny: [/I]Tiny creatures don't get a bonus kicker of 1/3 its hit points, but do get a +2 bonus to AC. [B]STANDARD ACTIONS[/B] [I]Bite: [/I]+3 vs. AC; 1d2 damage and the target is grabbed. See also drag. [B]MOVE ACTIONS[/B] [I]Drag:[/I] The giant worker ant moves half its speed and pulls any creature or object it has grabbed with it. [B][SIZE="3"]Giant Soldier Ant[/SIZE][/B] Small beast 1st level soldier (insect) Hit Dice: 1d8+4 (8 hp); AC: 16 Melee: +1; Fort: 14 Ranged: +0; Reflex: 14 Spell: +0; Will: 13 Perceptions: Scent Initiative +0; Speed 6 Languages - Str 15, Int 1, Wis 10, Dex 13, Con 13, Cha 3 [B]TRAITS[/B] [I]Ant:[/I] Ants get a +2 bonus on melee attacks and a +5 bonus to AC. [B]STANDARD ACTIONS[/B] [I]Bite: [/I]+3 vs. AC; 1d3 plus 1d4 acid damage. [B]MOVE ACTIONS[/B] [I]Drag:[/I] The giant worker ant moves half its speed and pulls any creature or object it has grabbed with it. [B][SIZE="3"]Ant Swarm[/SIZE][/B] Medium beast 3rd level skirmisher (insect, swarm) Hit Dice: 2d6+6 (13 hp); AC: 15 Resist/Vulnerability See swarm Melee: +1; Fort: 16 Ranged: +0; Reflex: 15 Spell: +0; Will: 13 Perceptions: Scent Initiative +0; Speed 6, climb 6 (spider climb) Languages - Str 2, Int 1, Wis 10, Dex 10, Con 18, Cha 10 [B]TRAITS[/B] [I]Ant:[/I] Ants get a +2 bonus on melee attacks and a +5 bonus to AC. Swarm: A swarm takes half damage from single-target attacks and double damage from area or close attacks. [B]TRIGGERED ACTIONS[/B] [I]Too Close!:[/I] Trigger: A creature starts its turn adjacent to the swarm of ants. Effect: The triggering creature gains ongoing 3 damage (and takes 3 points immediately) (save ends on a 13+). A creature submerged in liquid gets a +5 bonus to this saving throw. If the target takes fire damage, this ongoing damage ends. [B]STANDARD ACTIONS[/B] [I]Swarming Ants:[/I] Targets each creature adjacent to the swarm; +3 vs. AC; 1d6 damage plus ongoing 3 damage (save ends on a 13+). A creature submerged in liquid gets a +5 bonus to this saving throw. If the target takes fire damage, this ongoing damage ends. [/QUOTE]
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