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<blockquote data-quote="the Jester" data-source="post: 5509596" data-attributes="member: 1210"><p>D'oh!</p><p></p><p></p><p></p><p>Generally similar to 3e, but without a confirmation roll. The weapons that have damage listed as (for example) 1d8/19-20 score a crit on a natural 19 or 20, etc. 1d8/x3 means triple damage on a crit. The default is crit on a 20, double damage. </p><p></p><p>HOWEVER- there is also a "colorful critical hit" sytem in play, which I will post at some point in here.</p><p></p><p>EDIT: References to critical severity refer to this. Usually, the severity/effect of the crit is based on the damage you took, so you won't get a lethal critical effect (e.g. decapitated, split in twain, etc) unless you take enough damage to kill you. BUT if you get critted and the enemy has a bonus to severity, things might change rather unfortunately against you...</p><p></p><p></p><p></p><p></p><p>I'm not entirely sure yet, but am leaning towards no. Sometimes different classes have different prereqs for the same style or stance.</p><p></p><p></p><p></p><p>There certainly should be! Another oversight of mine- thank you!</p><p></p><p></p><p></p><p>No, and I'll take a look at that. </p><p></p><p></p><p></p><p>Not per se at this point. I've recognized the disparity, actually, and am mulling over ways to bring up the value of the 'other three'. I'm not quite sure what I'm doing with them yet; however, since combat is deadly (witness those low hit points!) I'm thinking that will encourage noncombat solutions to some problems (witness the old days, when pcs parlayed with goblins and stuff fairly routinely).</p><p></p><p></p><p></p><p>I've been considering it, but would prefer to give each ability score its own thing to do.</p><p></p><p></p><p></p><p>You have to multi/racial/prestige class. I would honestly be fairly surprised to see anyone who was 10th level being a straight member of one class, though- prcs are a great way to focus on a specific suite of abilities that emphasize... whatever. Also, my intent is to be VERY open to custom building prestige classes and stuff like that.</p><p></p><p></p><p></p><p>No limit, but the intent is for the pace of advancement to be much slower than the current breakneck pace. I'd like to leave a lot of that up to pcs by letting them decide what kind of level of difficulty/treasure/xp they are after, so that could vary considerably, but generally, I'm hoping for the low levels to be faster- prolly averaging about 6 sessions/level- and the mid/high levels to be slower to get through. I'm also strongly considering allowing multiple pcs per player, again in the model of Ye Olden Days.</p><p></p><p></p><p></p><p>You need 'em to cast a spell/prayer. Also, there will be magic ones. Also, the implement you choose opens up certain prestige class options that give you specific abilities with specific implements. </p><p></p><p></p><p></p><p>Yes, though I'm still ironing out the details (witness ritual components on the equipment list and references to rituals in the warlock prestige class).</p><p></p><p>Awesome list of questions, thanks! You uncovered a few oversights for me, and I appreciate the interest!</p></blockquote><p></p>
[QUOTE="the Jester, post: 5509596, member: 1210"] D'oh! Generally similar to 3e, but without a confirmation roll. The weapons that have damage listed as (for example) 1d8/19-20 score a crit on a natural 19 or 20, etc. 1d8/x3 means triple damage on a crit. The default is crit on a 20, double damage. HOWEVER- there is also a "colorful critical hit" sytem in play, which I will post at some point in here. EDIT: References to critical severity refer to this. Usually, the severity/effect of the crit is based on the damage you took, so you won't get a lethal critical effect (e.g. decapitated, split in twain, etc) unless you take enough damage to kill you. BUT if you get critted and the enemy has a bonus to severity, things might change rather unfortunately against you... I'm not entirely sure yet, but am leaning towards no. Sometimes different classes have different prereqs for the same style or stance. There certainly should be! Another oversight of mine- thank you! No, and I'll take a look at that. Not per se at this point. I've recognized the disparity, actually, and am mulling over ways to bring up the value of the 'other three'. I'm not quite sure what I'm doing with them yet; however, since combat is deadly (witness those low hit points!) I'm thinking that will encourage noncombat solutions to some problems (witness the old days, when pcs parlayed with goblins and stuff fairly routinely). I've been considering it, but would prefer to give each ability score its own thing to do. You have to multi/racial/prestige class. I would honestly be fairly surprised to see anyone who was 10th level being a straight member of one class, though- prcs are a great way to focus on a specific suite of abilities that emphasize... whatever. Also, my intent is to be VERY open to custom building prestige classes and stuff like that. No limit, but the intent is for the pace of advancement to be much slower than the current breakneck pace. I'd like to leave a lot of that up to pcs by letting them decide what kind of level of difficulty/treasure/xp they are after, so that could vary considerably, but generally, I'm hoping for the low levels to be faster- prolly averaging about 6 sessions/level- and the mid/high levels to be slower to get through. I'm also strongly considering allowing multiple pcs per player, again in the model of Ye Olden Days. You need 'em to cast a spell/prayer. Also, there will be magic ones. Also, the implement you choose opens up certain prestige class options that give you specific abilities with specific implements. Yes, though I'm still ironing out the details (witness ritual components on the equipment list and references to rituals in the warlock prestige class). Awesome list of questions, thanks! You uncovered a few oversights for me, and I appreciate the interest! [/QUOTE]
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