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<blockquote data-quote="the Jester" data-source="post: 5519219" data-attributes="member: 1210"><p>Thanks for the nod over there!</p><p></p><p>For the record, I went on a road trip over the last few days and while I was hanging out with my old group (with one of the guys from my current group coming along for the ride) we played a (very) quick playtest.</p><p></p><p>The party had:</p><p>one fighter (cha-based, light weapon focused)</p><p>two clerics </p><p>two rogues (one weapon and cloak, the other- er, maybe focused on throwing weapons)</p><p>two wizards </p><p></p><p>It took about 10 minutes for each person to make their character, but since we were all partying and people were wandering in and out of the gaming zone, not all of them were made at the same time (there was probably about 30 minutes total of character creation).</p><p></p><p>Once everyone made their character, I had everyone roll a d20 and the high roller advanced to 6th level (it was a wizard). This took about 5 more minutes- excellent, character creation and advancement is fast and sassy! Even when you're drunk!</p><p></p><p>We only played one encounter; I think we lost one player to a home emergency before we got there, so we were short a rogue. The combat was vs. 10 kobolds.</p><p></p><p>The pcs won, not handily, but it wasn't a super close thing either. </p><p></p><p>Overall, things went about like I expected and wanted. It was fast- the combat prolly took 15-20 minutes to play out, even using a battlemat. </p><p></p><p>One thing that Bill (the 6th level wizard) pointed out is that of the schools I've worked out so far- none of them rely on intelligence! Err, whoops... I need to add enough to have good options for each stat (I know that Illusion will key off of Intelligence, for instance). </p><p></p><p>Anyway: Cool. Fast. Fun. Sassy. Good start. I left a printout of everything with one of the other guys who dms down there, so maybe they'll play some more of it, I dunno.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5519219, member: 1210"] Thanks for the nod over there! For the record, I went on a road trip over the last few days and while I was hanging out with my old group (with one of the guys from my current group coming along for the ride) we played a (very) quick playtest. The party had: one fighter (cha-based, light weapon focused) two clerics two rogues (one weapon and cloak, the other- er, maybe focused on throwing weapons) two wizards It took about 10 minutes for each person to make their character, but since we were all partying and people were wandering in and out of the gaming zone, not all of them were made at the same time (there was probably about 30 minutes total of character creation). Once everyone made their character, I had everyone roll a d20 and the high roller advanced to 6th level (it was a wizard). This took about 5 more minutes- excellent, character creation and advancement is fast and sassy! Even when you're drunk! We only played one encounter; I think we lost one player to a home emergency before we got there, so we were short a rogue. The combat was vs. 10 kobolds. The pcs won, not handily, but it wasn't a super close thing either. Overall, things went about like I expected and wanted. It was fast- the combat prolly took 15-20 minutes to play out, even using a battlemat. One thing that Bill (the 6th level wizard) pointed out is that of the schools I've worked out so far- none of them rely on intelligence! Err, whoops... I need to add enough to have good options for each stat (I know that Illusion will key off of Intelligence, for instance). Anyway: Cool. Fast. Fun. Sassy. Good start. I left a printout of everything with one of the other guys who dms down there, so maybe they'll play some more of it, I dunno. [/QUOTE]
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