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<blockquote data-quote="the Jester" data-source="post: 5519251" data-attributes="member: 1210"><p><strong><u><span style="font-size: 15px">ORC</span></u></strong></p><p></p><p><strong>Orc</strong></p><p>Medium humanoid 1st level soldier (orc)</p><p>Hit Dice: 1d8+4 (8 hp); AC: 18</p><p>Melee: +1; Fort: 14</p><p>Ranged: +0; Reflex: 13</p><p>Spell: +0; Will:12</p><p></p><p>Perceptions: Lowlight vision </p><p>Initiative +0; Speed 25'</p><p>Languages Orcish, Common</p><p></p><p>Str 14, Int 8, Wis 8, Dex 10, Con 12, Cha 8</p><p></p><p><strong>TRIGGERED ACTIONS</strong></p><p><em>Warrior's Surge:</em> Trigger: The orc drops. Effect: The orc makes a longsword attack as a free action.</p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><em>Longsword:</em> +4 vs. AC; 1d8+1/19-20 damage.</p><p></p><p>Equipment scale mail, heavy shield, cap, longsword</p><p></p><p><strong><span style="font-size: 12px">Ogrillion (Half-Ogre, Half-Orc)</span></strong></p><p>Medium humanoid 1st level soldier/1st level brute (ogre, orc)</p><p>Hit Dice: 1d8+1d10+9 (19 hp); AC: 15</p><p>Melee: +2; Fort: 15</p><p>Ranged: +0; Reflex: 13</p><p>Spell: +0; Will:12</p><p></p><p>Perceptions: Lowlight vision </p><p>Initiative +0; Speed 25'</p><p>Languages Orcish, Common</p><p></p><p>Str 17, Int 7, Wis 7, Dex 10, Con 14, Cha 8</p><p><strong></strong></p><p><strong>TRAITS</strong></p><p><em>Masher:</em> The ogrillion gets +2 to melee damage.</p><p><em>Thick Skin:</em> An ogrillion gets a +4 bonus to AC.</p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><em>Maul: </em>+5 vs. AC; 1d10+2 damage.</p><p><em>Crushing Blow (recharges on a 16+):</em> +5 vs. AC; 1d10+2 damage and the target is pushed 15' and knocked prone.</p><p></p><p>Equipment thick hides, maul</p><p></p><p><strong><span style="font-size: 12px">Orc Champion</span></strong></p><p>Medium humanoid 5th level soldier (orc)</p><p>Hit Dice: 5d8+4 (26 hp); AC: 21</p><p>Melee: +3; Fort: 15</p><p>Ranged: +0; Reflex: 13</p><p>Spell: +0; Will:12</p><p></p><p>Perceptions: Lowlight vision </p><p>Initiative +0; Speed 25'</p><p>Languages Orcish, Common</p><p></p><p>Str 17, Int 8, Wis 10, Dex 10, Con 12, Cha 8</p><p></p><p><strong>TRIGGERED ACTIONS</strong></p><p><em>Warrior's Surge: </em>Trigger: The orc drops. Effect: The orc makes a longsword attack as a reaction.</p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><em>Longsword:</em> +8 vs. AC; 1d8+3/19-20 damage.</p><p><em>Power Attack (recharges on a 12+):</em> The orc champion makes a longsword attack for double damage. </p><p></p><p>Equipment scale mail, heavy shield, cap, longsword</p><p></p><p><strong><span style="font-size: 15px"><u>OWLBEAR</u></span></strong></p><p></p><p><strong><span style="font-size: 12px">Owlbear</span></strong></p><p>Large beast 5th level brute</p><p>Hit Dice: 5d10+30 (63 hp); AC: 14</p><p>Melee: +3; Fort: 20</p><p>Ranged: +0; Reflex: 16</p><p>Spell: +0; Will: 15</p><p></p><p>Perceptions: Lowlight vision </p><p>Initiative +0; Speed 35'</p><p>Languages - </p><p></p><p>Str 20, Int 3, Wis 15, Dex 13, Con 16, Cha 10</p><p></p><p><strong>TRAITS</strong></p><p><em>Owlbear's Fierceness: </em>Owlbears get a +3 bonus to AC and a +2 bonus to Reflex, melee attacks and melee damage.</p><p></p><p><strong>TRIGGERED ACTIONS</strong></p><p><em>Terrifying Screech (fear): </em>Trigger: The owlbear becomes bloodied; recharges when the owlbear rests. The owlbear makes an attack in a 20' blast: +0 vs. Will; Hit: The target suffers a -2 penalty to attacks until the end of the next round. </p><p></p><p><strong>FULL ACTIONS</strong></p><p><em>Claws: </em>The owlbear makes two claw attacks. If both hit the same target, the owlbear hugs the target: +5 vs. Fortitude; Hit: The target is grabbed and cannot move from its </p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><em>Claw:</em> +5 vs. AC; 1d8+2 damage.</p><p><em>Bite:</em> The owlbear must have the target grabbed; +5 vs. AC; 2d4+2/x3 damage.</p><p></p><p><strong><u><span style="font-size: 15px">RAT</span></u></strong></p><p></p><p><strong><span style="font-size: 12px">GIANT RAT</span></strong></p><p>Tiny beast 1st level skirmisher </p><p>Hit Dice: 1d6 (3 hp); AC: 14</p><p>Melee: +0; Fort: 15</p><p>Ranged: +0; Reflex: 16</p><p>Spell: +0; Will: 14</p><p></p><p>Perceptions: Lowlight vision, scent </p><p>Initiative +0; Speed 30', climb 15', swim 20'</p><p>Languages - </p><p></p><p>Str 4, Int 2, Wis 13, Dex 17, Con 15, Cha 8</p><p></p><p><strong>TRAITS</strong></p><p><em>Filth Dweller:</em> The giant rat gets a +2 bonus to defenses and saving throws against poison and disease.</p><p><em>Tiny:</em> The giant rat doesn't get a bonus kicker of 1/3 its Constitution, but it gets a +2 bonus to AC.</p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><em>Bite:</em> +0 vs. AC; 1d3 damage plus make a secondary attack: +0 vs. Fortitude; the target contracts filth fever.</p><p><em>---Filth Fever:</em> Each day the disease makes an attack against the victim: +2 vs. Fortitude; on a hit, the target takes 1d3 Strength and Constitution damage. If the disease misses three days in a row, the victim recovers.</p><p></p><p><strong><span style="font-size: 12px">DIRE RAT</span></strong></p><p>Small beast 2nd level skirmisher</p><p>Hit Dice: 1d6+5 (8 hp); AC: 12</p><p>Melee: +1; Fort: 15</p><p>Ranged: +0; Reflex: 16</p><p>Spell: +0; Will: 14</p><p></p><p>Perceptions: Lowlight vision, scent </p><p>Initiative +0; Speed 30', climb 15', swim 20'</p><p>Languages - </p><p></p><p>Str 4, Int 2, Wis 13, Dex 17, Con 15, Cha 8</p><p></p><p><strong>TRAITS</strong></p><p><em>Filth Dweller:</em> The giant rat gets a +2 bonus to defenses and saving throws against poison and disease.</p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><em>Bite:</em> +1 vs. AC; 1d4 damage plus make a secondary attack: +1 vs. Fortitude; the target contracts filth fever.</p><p><em>---Filth Fever:</em> Each day the disease makes an attack against the victim: +2 vs. Fortitude; on a hit, the target takes 1d3 Strength and Constitution damage. If the disease misses three days in a row, the victim recovers.</p><p></p><p><strong><span style="font-size: 12px">RAT SWARM</span></strong></p><p>Medium beast 4th level skirmisher (swarm)</p><p>Hit Dice: 2d6+5 (12 hp) (see swarm); AC: 12</p><p>Melee: +2; Fort: 15</p><p>Ranged: +0; Reflex: 17</p><p>Spell: +0; Will: 14</p><p></p><p>Perceptions: Lowlight vision, scent </p><p>Initiative +0; Speed 30', climb 15', swim 20'</p><p>Languages - </p><p></p><p>Str 4, Int 2, Wis 13, Dex 17, Con 15, Cha 8</p><p></p><p><strong>TRAITS</strong></p><p><em>Filth Dweller:</em> The rat swarm gets a +2 bonus to defenses and saving throws against poison and disease.</p><p><em>Swarm:</em> A swarm takes half damage from single-target attacks and double damage from area or close attacks. </p><p></p><p><strong>TRIGGERED ACTIONS</strong></p><p><em>Swarm Attack:</em> Trigger: An enemy starts its turn adjacent to the swarm. Effect: The swarm makes a swarm of rats attack at the target.</p><p><strong></strong></p><p><strong>STANDARD ACTIONS</strong></p><p><em>Swarm of Rats: </em>Targets one or two creatures; +2 vs. AC; 1d6 damage plus ongoing 2 damage (save ends on a 10+).</p><p></p><p><strong>MOVE ACTIONS</strong></p><p><em>Carpet of Rats:</em> The rat swarm moves its speed. It gains combat advantage on any creatures that it ends adjacent to until the end of the round.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5519251, member: 1210"] [B][U][SIZE="4"]ORC[/SIZE][/U][/B] [B]Orc[/B] Medium humanoid 1st level soldier (orc) Hit Dice: 1d8+4 (8 hp); AC: 18 Melee: +1; Fort: 14 Ranged: +0; Reflex: 13 Spell: +0; Will:12 Perceptions: Lowlight vision Initiative +0; Speed 25' Languages Orcish, Common Str 14, Int 8, Wis 8, Dex 10, Con 12, Cha 8 [B]TRIGGERED ACTIONS[/B] [I]Warrior's Surge:[/I] Trigger: The orc drops. Effect: The orc makes a longsword attack as a free action. [B]STANDARD ACTIONS[/B] [I]Longsword:[/I] +4 vs. AC; 1d8+1/19-20 damage. Equipment scale mail, heavy shield, cap, longsword [B][SIZE="3"]Ogrillion (Half-Ogre, Half-Orc)[/SIZE][/B] Medium humanoid 1st level soldier/1st level brute (ogre, orc) Hit Dice: 1d8+1d10+9 (19 hp); AC: 15 Melee: +2; Fort: 15 Ranged: +0; Reflex: 13 Spell: +0; Will:12 Perceptions: Lowlight vision Initiative +0; Speed 25' Languages Orcish, Common Str 17, Int 7, Wis 7, Dex 10, Con 14, Cha 8 [B] TRAITS[/B] [I]Masher:[/I] The ogrillion gets +2 to melee damage. [I]Thick Skin:[/I] An ogrillion gets a +4 bonus to AC. [B]STANDARD ACTIONS[/B] [I]Maul: [/I]+5 vs. AC; 1d10+2 damage. [I]Crushing Blow (recharges on a 16+):[/I] +5 vs. AC; 1d10+2 damage and the target is pushed 15' and knocked prone. Equipment thick hides, maul [B][SIZE="3"]Orc Champion[/SIZE][/B] Medium humanoid 5th level soldier (orc) Hit Dice: 5d8+4 (26 hp); AC: 21 Melee: +3; Fort: 15 Ranged: +0; Reflex: 13 Spell: +0; Will:12 Perceptions: Lowlight vision Initiative +0; Speed 25' Languages Orcish, Common Str 17, Int 8, Wis 10, Dex 10, Con 12, Cha 8 [B]TRIGGERED ACTIONS[/B] [I]Warrior's Surge: [/I]Trigger: The orc drops. Effect: The orc makes a longsword attack as a reaction. [B]STANDARD ACTIONS[/B] [I]Longsword:[/I] +8 vs. AC; 1d8+3/19-20 damage. [I]Power Attack (recharges on a 12+):[/I] The orc champion makes a longsword attack for double damage. Equipment scale mail, heavy shield, cap, longsword [B][SIZE="4"][U]OWLBEAR[/U][/SIZE][/B] [B][SIZE="3"]Owlbear[/SIZE][/B] Large beast 5th level brute Hit Dice: 5d10+30 (63 hp); AC: 14 Melee: +3; Fort: 20 Ranged: +0; Reflex: 16 Spell: +0; Will: 15 Perceptions: Lowlight vision Initiative +0; Speed 35' Languages - Str 20, Int 3, Wis 15, Dex 13, Con 16, Cha 10 [B]TRAITS[/B] [I]Owlbear's Fierceness: [/I]Owlbears get a +3 bonus to AC and a +2 bonus to Reflex, melee attacks and melee damage. [B]TRIGGERED ACTIONS[/B] [I]Terrifying Screech (fear): [/I]Trigger: The owlbear becomes bloodied; recharges when the owlbear rests. The owlbear makes an attack in a 20' blast: +0 vs. Will; Hit: The target suffers a -2 penalty to attacks until the end of the next round. [B]FULL ACTIONS[/B] [I]Claws: [/I]The owlbear makes two claw attacks. If both hit the same target, the owlbear hugs the target: +5 vs. Fortitude; Hit: The target is grabbed and cannot move from its [B]STANDARD ACTIONS[/B] [I]Claw:[/I] +5 vs. AC; 1d8+2 damage. [I]Bite:[/I] The owlbear must have the target grabbed; +5 vs. AC; 2d4+2/x3 damage. [B][U][SIZE="4"]RAT[/SIZE][/U][/B] [B][SIZE="3"]GIANT RAT[/SIZE][/B] Tiny beast 1st level skirmisher Hit Dice: 1d6 (3 hp); AC: 14 Melee: +0; Fort: 15 Ranged: +0; Reflex: 16 Spell: +0; Will: 14 Perceptions: Lowlight vision, scent Initiative +0; Speed 30', climb 15', swim 20' Languages - Str 4, Int 2, Wis 13, Dex 17, Con 15, Cha 8 [B]TRAITS[/B] [I]Filth Dweller:[/I] The giant rat gets a +2 bonus to defenses and saving throws against poison and disease. [I]Tiny:[/I] The giant rat doesn't get a bonus kicker of 1/3 its Constitution, but it gets a +2 bonus to AC. [B]STANDARD ACTIONS[/B] [I]Bite:[/I] +0 vs. AC; 1d3 damage plus make a secondary attack: +0 vs. Fortitude; the target contracts filth fever. [I]---Filth Fever:[/I] Each day the disease makes an attack against the victim: +2 vs. Fortitude; on a hit, the target takes 1d3 Strength and Constitution damage. If the disease misses three days in a row, the victim recovers. [B][SIZE="3"]DIRE RAT[/SIZE][/B] Small beast 2nd level skirmisher Hit Dice: 1d6+5 (8 hp); AC: 12 Melee: +1; Fort: 15 Ranged: +0; Reflex: 16 Spell: +0; Will: 14 Perceptions: Lowlight vision, scent Initiative +0; Speed 30', climb 15', swim 20' Languages - Str 4, Int 2, Wis 13, Dex 17, Con 15, Cha 8 [B]TRAITS[/B] [I]Filth Dweller:[/I] The giant rat gets a +2 bonus to defenses and saving throws against poison and disease. [B]STANDARD ACTIONS[/B] [I]Bite:[/I] +1 vs. AC; 1d4 damage plus make a secondary attack: +1 vs. Fortitude; the target contracts filth fever. [I]---Filth Fever:[/I] Each day the disease makes an attack against the victim: +2 vs. Fortitude; on a hit, the target takes 1d3 Strength and Constitution damage. If the disease misses three days in a row, the victim recovers. [B][SIZE="3"]RAT SWARM[/SIZE][/B] Medium beast 4th level skirmisher (swarm) Hit Dice: 2d6+5 (12 hp) (see swarm); AC: 12 Melee: +2; Fort: 15 Ranged: +0; Reflex: 17 Spell: +0; Will: 14 Perceptions: Lowlight vision, scent Initiative +0; Speed 30', climb 15', swim 20' Languages - Str 4, Int 2, Wis 13, Dex 17, Con 15, Cha 8 [B]TRAITS[/B] [I]Filth Dweller:[/I] The rat swarm gets a +2 bonus to defenses and saving throws against poison and disease. [I]Swarm:[/I] A swarm takes half damage from single-target attacks and double damage from area or close attacks. [B]TRIGGERED ACTIONS[/B] [I]Swarm Attack:[/I] Trigger: An enemy starts its turn adjacent to the swarm. Effect: The swarm makes a swarm of rats attack at the target. [B] STANDARD ACTIONS[/B] [I]Swarm of Rats: [/I]Targets one or two creatures; +2 vs. AC; 1d6 damage plus ongoing 2 damage (save ends on a 10+). [B]MOVE ACTIONS[/B] [I]Carpet of Rats:[/I] The rat swarm moves its speed. It gains combat advantage on any creatures that it ends adjacent to until the end of the round. [/QUOTE]
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